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entity_system
A naive attempt at getting an Entity Sytem working backed by a generational arena (slotmap) and an AnyMap
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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vec-tree
A safe tree using an arena allocator that allows deletion without suffering from the ABA problem by using generational indices. https://docs.rs/vec-tree/0.1.0/vec_tree/
I'm working on implementing a Drag and Drop system in my fltk-rs app, and in order to do so need some way for each draggable parent widget to "know" about the nodes in a droppable widget. Having access to a graph structure becomes even more important when we consider that their might be droppable widgets within droppable widgets, and that some droppable widgets might also be draggable widgets (see this example made with react-beautiful-dnd example).
Aha! Looks like rebo, who made that post, uses the same name on github and has a Entity System example! https://github.com/rebo/entity_system
Hmm looks like this example involves some dependencies to crate versions which have been yanked, and would require some substanial redesign to get working. List crate looks promising, however! https://github.com/ArnaudValensi/vec-tree