vdrift
Proton
vdrift | Proton | |
---|---|---|
4 | 1,448 | |
338 | 22,711 | |
0.3% | 1.0% | |
6.1 | 9.5 | |
3 months ago | 2 days ago | |
C++ | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
vdrift
- VDrift: Cross-Platform Driving Simulation
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Current state of SimRacing in Linux (Updated to 2022-2)
Vdrift: Another veteran game, based on the Vamos physics engine. With almost 15 years behind it, the game allows players to drive lots of cars through detailed scenarios based on real circuits. The physics of the game are quite realistic as it corresponds to a simulator, and of course we will be able to use it with multiple devices such as keyboards, controllers and steering wheels, including the experimental support of Force Feedback. The project that looks in certain aspects like a commercial game, is stopped, with small corrections in the code as we can see in the page of the project. As we have heard from its main creator, Joe Venzon, it would be ideal if someone resume the project or make a fork to create something completely new. Hopefully this will happen and that this remarkable project will continue and not be forgotten. More info in the VDrift website and in his project page.
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Any free games that work with logitech G920?
-Vdrift: https://github.com/VDrift/vdrift/
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Sim racing in Linux 2020 an update
Good and amazing post. Thanks for talk about my outdated post. Really new-lg4ff and the work on Proton and Wine changes a lot of things on the simracing on Linux. I would like to point some things on your words: -About Vdrift and Speed Dreams: the first project is almost abandoned, and only there are some minor corrections on main code. There are no new features. About the game resources (cars and tracks), in the last months an user create two new tracks for the game, Algarve and Baku.
Proton
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A New Era for Mixed Reality
The "Metaverse" is a complete joke, and among gamers, Valve has a way better reputation than Meta. Why would they want to dilute that brand?
They already have their own platform (Steam), OS (SteamOS), VR headset (Index), their own Windows translation layer (Proton, https://github.com/ValveSoftware/Proton), their own partnership with cloud gaming (Steam Cloud Play using GeForce Now , https://partner.steamgames.com/doc/features/cloudgaming), etc.
IMO: As someone with thousands of games on Steam, there's no way in hell I'd want that linked to Facebook. I think they eventually removed the requirement to have a FB account to use a Quest, but they still require a Meta account. Yuck.
This reeks of Facebook recognizing the Metaverse as the failure that it was and opening it up because it's no longer relevant...
- Kerbal Space Program 2 is not playable on Linux with Proton
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Proton, a fast and lightweight alternative to Apache Flink
Or Valve's Proton[0], a tool for playing Windows games on Linux.
https://github.com/ValveSoftware/Proton
- Proton 8.0-5 (Valve/ValveSoftware/Steam/SteamPlay/Wine/WineHQ/Linux/VideoGame)
- Red Dead Redemption not working
- Cyberpunk Issues
- Updated my citybuilder Trappist, switched to Vulkan, is anyone still dependent on OpenGL?
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NTFS messes up
Did you mount it with the correct flags?
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How do I use multiple hard drives on Kubuntu for steam?
there is a hack to try and use your existing windows game install from an NTFS drive, but i don't recommend it as steam will try to save file names that are not allowed on NTFS...plus ext4 is faster.
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Game crashes within 10 seconds of launching unless I reinstall from scratch
From a quick search, here's what I found. It looks like you're encountering some common issues that can occur with games running on Linux through Proton, especially with the recent updates to games like Satisfactory that might affect compatibility. The log entries you're seeing related to D3DCompile2 failing to compile shader and the issues with Ternary operator and LinearToSrgbBranching not being defined, suggest that there's a problem with shader compilation. This can often be related to the version of Proton or the graphics drivers you are using. Some users have reported that the game does launch with the -vulkan option but with graphical glitches and lower performance, which indicates that the Vulkan renderer is working but possibly not optimally on your setup. From the discussions in the community, users have suggested ensuring that the latest drivers for your graphics card are installed and, if using an Intel GPU, that the Mesa drivers are up to date since Intel XeSS references were found in the logs. If you're using NVIDIA graphics, make sure you have the latest drivers and possibly set the PROTON_ENABLE_NVAPI=1 %command% to enable DLSS if you're under Vulkan. If you're using an Optimus laptop with both Intel and NVIDIA GPUs, make sure your Optimus setup is correctly configured. Some users have found success by specifying DXVK_FILTER_DEVICE_NAMES=GeForce to force the game to use the NVIDIA GPU. It's also worth noting that if you're encountering issues with DirectX 11, you might want to try forcing the game to use DirectX 10 if possible or look into DXVK configurations that could resolve compatibility issues. Lastly, if none of these solutions work, you could try running a trace with apitrace to gather more detailed logs that might point to the specific issue. If you're still stuck, it would be a good idea to report the issue to the Proton GitHub page or seek further assistance in the game's community forums where others might have encountered and solved similar issues. For more information and to find others who might have resolved similar issues, check out the community discussions on GitHub, Steam Community, and the DXVK GitHub page.
What are some alternatives?
new-lg4ff - Experimental Logitech force feedback module for Linux
lutris - Lutris desktop client
t150_driver - Linux driver for Thrustmaster T150 Steering Wheel USB
proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components
hid-fanatecff - Driver to support FANATEC input devices, in particular ForceFeedback of various wheel-bases
dxvk-async
pyLinuxWheel
mf-install - Media Foundation workaround for Wine
hid-tmff2 - Linux kernel module for Thrustmaster T300RS, T248 and (experimental) TX and TS-XW wheels
yuzu - Nintendo Switch emulator
OpenSceneGraph - OpenSceneGraph git repository
gamescope - SteamOS session compositing window manager [Moved to: https://github.com/ValveSoftware/gamescope]