vulkan-guide
onyx
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vulkan-guide
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NVK is now ready for prime time
I totally agree, and so do the people working on it as well as some of the volunteers who write tutorials.
There's an ongoing effort to create beginner friendly introductory material which was discussed in the recent Vulkanised conference. And an effort to make a better documentation site that's easier to browse than the specification.
On the volunteer front, there's a Vulkan 1.3 -based introductory tutorial (work in progress) over at https://vkguide.dev/
I think there should be a Vulkan tutorial that doesn't start with the boring stuff of initialization and window creation. It's stuff that you write once and forget about, and nothing particularly interesting happens in it.
Looking at my hobby project, excluding the boring stuff (which is reusable), a "hello compute" example is around 100 LOC and a "hello triangle" around 120 LOC. GLSL shader sources included.
Maybe someday I'll get around to writing a "learn Vulkan the hard way" blog post with examples.
- LearnD3D11, a guide aimed at anyone trying to learn Direct3D11
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Struggling to Update Vertex Buffer via Staging Buffer
Also, use https://vkguide.dev/ rather than vulkan-tutorial.
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What are the best textbooks/resources for learning graphics programming practically in 2023?
Once you're beyond the "introductory" phase, resources become more specialized based on what you'd like to learn -- there are Vulkan tutorials like https://vkguide.dev/ which will teach you the API and also give a bit more insight in how modern GPU hardware is structured, there are books like the "GPU Zen" series that do deep-dives on specific techniques, and there are tons of recorded GDC and SIGGRAPH talks on interesting new techniques. :)
- Where do I start learning graphics programming?
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Yuzu Ea 3608 is out!
Personally, I'm a hands on learner who actually wants to use this stuff in my career, so I'd recommend these tutorials: https://learnopengl.com/ https://vulkan-tutorial.com/Overview https://vkguide.dev/
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Theory on structuring graphics projects, building interfaces, and designing abstractions?
vkguide teaches some good practices regarding code/renderer structure, but I'm afraid it doesn't go as deep as you'd like. It's certainly deeper than most other tutorials, though.
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"reportedly Apple just got absolutely everything they asked for and WebGPU really looks a lot like Metal. But Metal was always reportedly the nicest of the three modern graphics APIs to use, so that's… good?"
https://vkguide.dev/ This is my favorite.
- Extension VK_KHR_swapchain not found in list of known instance extensions
- Resources to build a game engine from scratch?
onyx
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RB3 to Clone Hero Converter?
onyx can convert rb3 CONs to clone hero format
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Clone hero songs
3) last but not least is C3 Universe, this one doesn't get mentioned as much as for some of the songs you'll have to convert them from .CON files to .chart files using Onyx music game toolkit and because you don't need to be a verified charter to post customs on C3, chart quality is varied more than chorus but the up side is that most tracks come with full band if your interested in that.
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Any other song database other than Chorus?
download
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It's Time for a Stand-Alone RockBand Game
Heh, yeah, good luck with that
However, this audience may be interested in Frets on Fire ( https://fretsonfire.sourceforge.net/ ) and its fork Frets on Fire X ( https://github.com/fofix/fofix#readme )
There seems to be a community around Clone Hero ( https://clonehero.net/ ), too, but it doesn't appear to be open source
https://github.com/Paturages/chorus#chorus
https://github.com/mtolly/onyxite-customs#onyx-music-game-to...
- Rock Band 3 CDLC Release -Country Pack #03 - Full Band - Expert
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How to Install Custom Songs into Rock Band 3 PS3
Download Onyx here. This will be your best friend.
- Rock band 360 to clone hero
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Rock Band unofficial exports?
Download the songs here and use Onyx to convert them to CON, then use C3-Con Tools to convert to them to PS3 (You can probably also convert them to PS3 using Onyx, but I've never done that and I don't think its possible to convert directly from .MID/.chart to PS3 anyway).
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(Xbox 360)Rock Band 2 disk songs on Rock Band 3?
Download the songs here and use this tool to convert them. It's pretty slow though (Usually take a bit over two minutes per chart), and there's a good chance that a lot of charts will actually fail to convert, in which case I don't know how you would get it working.
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C3 tool not working
If you give up troubleshooting, try Onyx Music Game Toolkit instead.
What are some alternatives?
vk-bootstrap - Vulkan Bootstrapping Iibrary
purenix - Nix backend for PureScript. Transpile PureScript code to Nix.
raylib - A simple and easy-to-use library to enjoy videogames programming
zephyr - Tree shaking breeze for PureScript CoreFn AST
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
GuitarGame_ChartFormats - A repository of documentation for chart files of guitar- or band-related rhythm games such as Guitar Hero and Rock Band
Vulkan - Examples and demos for the new Vulkan API
boopadoop - Mathematically sound sound synthesis
SDL - Simple Directmedia Layer
karya - music sequencer and generalized notation
SPIRV-Reflect - SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.
chorus - Clone Hero-friendly Organized Repository of User-provided Songs