stable-diffusion-webui
Graphite
stable-diffusion-webui | Graphite | |
---|---|---|
10 | 46 | |
31 | 7,064 | |
- | 22.1% | |
9.9 | 9.6 | |
about 1 month ago | 3 days ago | |
Python | Rust | |
GNU Affero General Public License v3.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
stable-diffusion-webui
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2.0 img2img, depthmap.... need help
Have read in another thread that it should be possible with this repo inpainting to use: https://github.com/uservar/stable-diffusion-webui
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Is this detailed enough yet????? (sd v2 768, A1111 fork)
I've been using this fork that has support for the 512 model and inpainting.
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New Distilled Stable Diffusion with 20x speed-up (from 5.9 s to 0.9s) to be presented at NeurIPS by Stability AI
MemoryEfficientCrossAttention is related to uservar/stable-diffusion-webui I just switched to AUTOMATIC1111/stable-diffusion-webui and it doesn't appear anymore
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Photo Portraits created with SD 2 using Automatic1111. Getting really high level of detail.
Uservar made a fork of A1111 that has both support for 2.0 and a new interpreter (DPM++ SDE w. Karras version): https://github.com/uservar/stable-diffusion-webui
- 2 minutes ago
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V2 makes really nice birds
Link to github of uservar's fork of A111: https://github.com/uservar/stable-diffusion-webui
- Is it safe to use Stable Difusion UI v2
- New Release: SD 2.0 Dreambooth model - Future-Diffusion
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Stable Diffusion 2.0 Announcement
git clone https://github.com/uservar/stable-diffusion-webui.git cd stable-diffusion-webui git checkout dev2
Graphite
- 3D and 2D: Testing out my cross-platform graphics engine
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Canva acquires Affinity, its biggest acquisition, to compete with Adobe
There is also Graphite (https://graphite.rs/) which, unlike Gimp, has a modern architecture and very ambitious goals (Blender for 2D basically).
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Any good beginner open source projects for a guy with a math background?
If you're interested in either computational geometry, layout/packing/constraints, or functional programming language concepts, those are all the math-related concepts that we're currently interacting with for Graphite, a 2D vector graphics editor that's aiming to become the next Blender (but for 2D instead of 3D). If that sounds interesting, I'd love to help get you started if you want to join our Discord and I can explain the math-related work that we need to get done. Cheers!
- Graphite: 2D Raster and Vector Editor
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Things I wish I knew before moving 50K lines of code to React Server Components
Not sure which web-based spreadsheet app you're talking about, because there are many that do use these frameworks. Here's a PS/AI clone built with a Svelte frontend: https://graphite.rs
- Redefining state-of-the-art graphics editing
- Graphite: Open-source raster and vector 2D graphics editor
- Graphite: In-development raster and vector 2D graphics editor that is FOSS
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What’s everyone working on this week (25/2023)?
Wanted to contribute to a good Rust-based project last week, started searching and found a good Reddit thread featuring several great projects. Looked at and found Graphite. I liked the concept though I know almost nothing about graphic design.
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New release for the Rust diffusers crate (Stable Diffusion in Rust + Torch), now with basic ControlNet support!
I'm currently trying to decide on the SD server to deploy with Graphite, both for running locally (with Tauri desktop builds) and for us to host on a server for users.
What are some alternatives?
xformers - Hackable and optimized Transformers building blocks, supporting a composable construction.
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
stablediffusion - High-Resolution Image Synthesis with Latent Diffusion Models
Method-Draw - Method Draw, the SVG Editor for Method of Action
depthmap2mask - Create masks out of depthmaps in img2img
GimelStudio - Non-destructive, node based 2D image editor with an API for custom nodes
dreambooth-training-guide
Gimel-Studio - Old repo of the node-based image editor. See https://github.com/GimelStudio/GimelStudio for the next generation of Gimel Studio :rocket:
InvokeAI - InvokeAI is a leading creative engine for Stable Diffusion models, empowering professionals, artists, and enthusiasts to generate and create visual media using the latest AI-driven technologies. The solution offers an industry leading WebUI, supports terminal use through a CLI, and serves as the foundation for multiple commercial products.
bevy - A refreshingly simple data-driven game engine built in Rust
open_clip - An open source implementation of CLIP.
burn - Burn is a new comprehensive dynamic Deep Learning Framework built using Rust with extreme flexibility, compute efficiency and portability as its primary goals. [Moved to: https://github.com/Tracel-AI/burn]