unsock
KCP
unsock | KCP | |
---|---|---|
1 | 7 | |
37 | 14,781 | |
- | - | |
0.0 | 2.9 | |
over 1 year ago | about 1 month ago | |
C | C | |
Apache License 2.0 | MIT License |
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unsock
KCP
- KCP – A TCP alternative optimized for latency
- Ousterhout: It's time to replace TCP in the Datacenter [pdf]
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Multiplayer Networking Solutions
KCP Is a kind of protocol ( like UDP and TCP ) that is reliable like TCP but is faster, at to cost of slightly bigger bandwidth costs.
- KCP - A Fast and Reliable ARQ Protocol
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How feasible is this idea? Creating a battery run audio transmitter and receiver over TCP/IP
I'd consider KCP protocol over TCP, it has 30-40% lower latency at the expense of 20% higher bandwidth.
- KCP: A Fast and Reliable ARQ Protocol
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Open-source game server for fast-paced games
i see, i know KCP implementation i don't see in your code any of the GO KCP implementations did you write it by yourself?
What are some alternatives?
openssl_examples - examples of using OpenSSL
Simple-WebSocket-Server
nmap - Nmap - the Network Mapper. Github mirror of official SVN repository.
ENet-CSharp - Reliable UDP networking library
pomod - pomodoro daemon
RakNet - RakNet is a cross platform, open source, C++ networking engine for game programmers.
netcode.io - A protocol for secure client/server connections over UDP
µWebSockets - Simple, secure & standards compliant web server for the most demanding of applications
C++ REST SDK - The C++ REST SDK is a Microsoft project for cloud-based client-server communication in native code using a modern asynchronous C++ API design. This project aims to help C++ developers connect to and interact with services.
Muduo - Event-driven network library for multi-threaded Linux server in C++11
evpp - A modern C++ network library for developing high performance network services in TCP/UDP/HTTP protocols.
yojimbo - A network library for client/server games written in C++