KCP VS yojimbo

Compare KCP vs yojimbo and see what are their differences.

yojimbo

A network library for client/server games written in C++ (by mas-bandwidth)
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KCP yojimbo
7 5
14,629 2,376
- 1.0%
2.9 9.0
10 days ago 18 days ago
C C
MIT License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

KCP

Posts with mentions or reviews of KCP. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-30.

yojimbo

Posts with mentions or reviews of yojimbo. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-06.

What are some alternatives?

When comparing KCP and yojimbo you can also consider the following projects:

Simple-WebSocket-Server

netcode.io - A protocol for secure client/server connections over UDP

ENet-CSharp - Reliable UDP networking library

RakNet - RakNet is a cross platform, open source, C++ networking engine for game programmers.

lsquic - LiteSpeed QUIC and HTTP/3 Library

bitproto - The bit level data interchange format for serializing data structures (long term maintenance).

µWebSockets - Simple, secure & standards compliant web server for the most demanding of applications

SDLPoP - An open-source port of Prince of Persia, based on the disassembly of the DOS version.

C++ REST SDK - The C++ REST SDK is a Microsoft project for cloud-based client-server communication in native code using a modern asynchronous C++ API design. This project aims to help C++ developers connect to and interact with services.

SLikeNet - SLikeNet™ is an Open Source/Free Software cross-platform network engine written in C++ and specifially designed for games (and applications which have comparable requirements on a network engine like games) building upon the discontinued RakNet network engine which had more than 13 years of active development.