univoice
Dissonance
univoice | Dissonance | |
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2 | 3 | |
328 | 68 | |
- | - | |
2.7 | 5.9 | |
24 days ago | 9 months ago | |
C# | HTML | |
MIT License | - |
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univoice
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Godot and using external C# libraries (like Univoice for unity) where there are functional gaps
Opportunity?: Noted solutions via C# libraries (for unity admitedly...) that was "thinking" could reference. e.g. GitHub - adrenak/univoice: Voice chat/VoIP solution for unity.
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Best VR Framework for Metaverse Compatible Across Headsets?
Building it is gonna be hard so look for plugins and in Godot it is gonna be hard to find. https://github.com/adrenak/univoice here is a unity version. I don't know the scope of the ideas. From what you have me. None of them are that difficult at a superficial level, a prototype can be easy enough. What makes it hard is open source with little to no community. The all platforms requirement is basically impossible without an immense amount of low level programming. This becomes increasingly more difficult without unity or unreal. If you must have this look deeply into OpenXR controls. My suggestion is to make a prototype in unity so you can really build out your idea and if you're going the NFT marketplace route, try to secure funding with the prototype.
Dissonance
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Error with player Tracking
"DissonanceException: Error: Attempting to start player tracking, but tracking is already started! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 4C2E74AA-CA09-4F98-B820-F2518A4E87D2"
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I'm receiving this error in the console with version v8.0.1. Any workarounds?
at Dissonance.Audio.Capture.BasePreprocessingPipeline.ThreadEntry () [0x00009] in C:\Users\----\------\------\------\\Assets\Plugins\Dissonance\Core\Audio\Capture\BasePreprocessingPipeline.cs:224 ! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: 02EB75C0-1E12-4109-BFD2-64645C14BD5F
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[Error/Warning] Lost 882 samples in the preprocessor (buffer full), injecting silence to compensate
Error Message: (occurs once upon server started) [Dissonance:Recording] (06:23:03.945) BasePreprocessingPipeline: Error: Unhandled exception killed audio preprocessor thread: Dissonance.DissonanceException: Error: Cannot associate preprocessor with Playback filter - one already exists! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: D5862DD2-B44E-4605-8D1C-29DD2C72A70C
What are some alternatives?
airpeer - A WebRTC based networking plugin for Unity
VoiceChatManager - An SCP: SL plugin which allows to record players' voice chat and play custom audios globally or in the proximity of a specific position or player.
SIPSorcery - A WebRTC, SIP and VoIP library for C# and .NET. Designed for real-time communications apps.
UnityDocGenerator - A helper to make docfx based document in Unity3D
libplanet - Blockchain in C#/.NET for on-chain, decentralized gaming
Gtk-Theming-Guide - Unlock your creativity and design your first GTK theme with this beginner's guide.
Plugin.AudioRecorder - Audio Recorder plugin for Xamarin and Windows
CyanTrigger - CyanTrigger is an Udon compiler with focus on in-scene editing. The interface resembles the old SDK2 VRC Trigger interface, but has more functionality. CyanTrigger has full access to all of Udon and can work with UdonGraph and UdonSharp.
Twilio-csharp - Twilio C#/.NET Helper Library for .NET6+.
godot-voip - godot-voip is a Godot Engine addon which makes it very easy to setup a real-time voice-chat system in your Godot game. This addon also includes a demo project.
EDDiscovery - Captains log and 3d star map for Elite Dangerous
MicSwitch - MicSwitch is a tool which allows you to mute/unmute your microphone using a predefined hotkey