unity-xr-plugin
OpenVR plugin for Unity's XR API (by ValveSoftware)
steamvr_unity_plugin
SteamVR Unity Plugin - Documentation at: https://valvesoftware.github.io/steamvr_unity_plugin/ (by ValveSoftware)
unity-xr-plugin | steamvr_unity_plugin | |
---|---|---|
6 | 7 | |
299 | 1,012 | |
0.7% | 0.5% | |
6.4 | 5.3 | |
about 2 months ago | about 2 months ago | |
C# | C# | |
BSD 3-clause "New" or "Revised" License | BSD 3-clause "New" or "Revised" License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
unity-xr-plugin
Posts with mentions or reviews of unity-xr-plugin.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-05-23.
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Does UnityXR really have no support for SteamVR hardware?
Also this seems to be the same issue: https://github.com/ValveSoftware/unity-xr-plugin/issues/104
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Rookie question: Do I absolutely need Valve's OpenVR?
I am just trying to make my own apartment in VR. I am not looking to have large audiences for this project, at all. It's just a family project really. I am in the "Unity VR project template" page. It says: "If you are planning to target Valve’s OpenVR platform, you must download Valve’s OpenVR Unity XR Plugin and their SteamVR Unity Plugin for input." Are there really compelling reasons to target the Valve’s OpenVR platform? I would rather keep things as simple and straightforward as possible. Hence, if doing without running the game files in Steam will be easier without sacrificing any essentials then I would.
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Who wants to Test the SteamVR Version of Cactus Cowboy 3? 10 Keys giveaway.
Later, I found out that Steam never really supports Input on the Unity XR pipeline at all besides headset tracking (https://github.com/ValveSoftware/unity-xr-plugin), so I made the PC Version OpenXR compatible only to find out, that SteamVR cannot remap Buttons at the moment for OpenXR Applications.
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Changing graphics quality level in VR with DX11
Are you using the OpenVR plugin for Unity that Valve developed? https://github.com/ValveSoftware/unity-xr-plugin
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VR SDKs Comparation to give you a Headstart in VR Development
It's shares similarities with the Open VR Plugin in that it can be used for multi-platform development. It supports head tracking, display but... it ends there. Yeah, this is a relatively new plugin, still in preview mode, and no suitable interaction/input system method(grabbing, throwing, teleportation) is currently supported. It can be used by itself or integrated with steam VR for full input support. Still, you can choose for hooking up input systems between the input Steam VR Plugin or Unity XR Interaction toolkit. Only one can be used at a time, both aren't compatible. A detailed guide is coming soon on how to set this up on unity, but if you want to test the waters urself, you can follow this link to download the preview version Open XR Unity SDK.
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Developing for cross platform VR
Is this the OpenVR you're using?
steamvr_unity_plugin
Posts with mentions or reviews of steamvr_unity_plugin.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-05-23.
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PSA: New Update for WMR devices out in Microsoft Store. Might fix Active Runtime Loading OpenXR issue for some.
You can get it from this github or another game https://github.com/ValveSoftware/steamvr_unity_plugin/pkgs/npm/com.valve.openvr
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Steam vr on a unity version older than 5.6.7?
You can try grabbing an older release of the SteamVR Unity plugin: https://github.com/ValveSoftware/steamvr_unity_plugin/releases
- How can i make a vr game(For oculus quest 2) on a unity version older than 5.6.7?
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Rookie question: Do I absolutely need Valve's OpenVR?
I am just trying to make my own apartment in VR. I am not looking to have large audiences for this project, at all. It's just a family project really. I am in the "Unity VR project template" page. It says: "If you are planning to target Valve’s OpenVR platform, you must download Valve’s OpenVR Unity XR Plugin and their SteamVR Unity Plugin for input." Are there really compelling reasons to target the Valve’s OpenVR platform? I would rather keep things as simple and straightforward as possible. Hence, if doing without running the game files in Steam will be easier without sacrificing any essentials then I would.
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Can I use SteamVR plugin for unity even if I don't sell on Steam?
The SteamVR plugin for Unity is basically just a wrapper for the OpenVR library, which you can use in anything you want. Here is the license for the SteamVR Unity plugin. According to it, you should be fine.
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How do get Valve Knuckles to work in Unity?
Glad I could help! Yeah I am also not very thrilled with it, but oh well! Regarding the license I don't have much experience, but from the license in the repo, it seems that you could use and distribute it as long as you credit them, but please don't take my word for it.
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My 60 second Reddit trailer for a game I have been working on for the last 3 years. #Dino Eruption
oh I see, how did you avoid the thing where when you start doing smooth movement ( instead of teleport ), the hands jump in position until you stop moving, its kind of weird. Also have you noticed that the collision between the 2 hands is slightly different? I made this issue on their github recently but no one has look at it yet. https://github.com/ValveSoftware/steamvr_unity_plugin/issues/896
What are some alternatives?
When comparing unity-xr-plugin and steamvr_unity_plugin you can also consider the following projects:
Kerbal-VR - An add-on for Kerbal Space Program (KSP) to enable virtual reality.
BoxVR-Playlist-Manager - A Windows based playlist manager for the VR fitness game BoxVR
fip-elite - Information Display for Logitech Flight Instrument Panel and for VR for Elite Dangerous
VirtualMotionCapture - VRゲーム中にモデルをコントロール
AirRacket - Opensource folder for CHI'22 paper: "AirRacket: Perceptual Design of Ungrounded, Directional ForceFeedback to Improve Virtual Racket Sports Experiences"