steamvr_unity_plugin
fip-elite
steamvr_unity_plugin | fip-elite | |
---|---|---|
7 | 7 | |
1,017 | 42 | |
1.0% | - | |
5.3 | 2.2 | |
about 2 months ago | about 1 year ago | |
C# | C# | |
BSD 3-clause "New" or "Revised" License | MIT License |
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steamvr_unity_plugin
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PSA: New Update for WMR devices out in Microsoft Store. Might fix Active Runtime Loading OpenXR issue for some.
You can get it from this github or another game https://github.com/ValveSoftware/steamvr_unity_plugin/pkgs/npm/com.valve.openvr
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Steam vr on a unity version older than 5.6.7?
You can try grabbing an older release of the SteamVR Unity plugin: https://github.com/ValveSoftware/steamvr_unity_plugin/releases
- How can i make a vr game(For oculus quest 2) on a unity version older than 5.6.7?
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Rookie question: Do I absolutely need Valve's OpenVR?
I am just trying to make my own apartment in VR. I am not looking to have large audiences for this project, at all. It's just a family project really. I am in the "Unity VR project template" page. It says: "If you are planning to target Valve’s OpenVR platform, you must download Valve’s OpenVR Unity XR Plugin and their SteamVR Unity Plugin for input." Are there really compelling reasons to target the Valve’s OpenVR platform? I would rather keep things as simple and straightforward as possible. Hence, if doing without running the game files in Steam will be easier without sacrificing any essentials then I would.
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Can I use SteamVR plugin for unity even if I don't sell on Steam?
The SteamVR plugin for Unity is basically just a wrapper for the OpenVR library, which you can use in anything you want. Here is the license for the SteamVR Unity plugin. According to it, you should be fine.
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How do get Valve Knuckles to work in Unity?
Glad I could help! Yeah I am also not very thrilled with it, but oh well! Regarding the license I don't have much experience, but from the license in the repo, it seems that you could use and distribute it as long as you credit them, but please don't take my word for it.
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My 60 second Reddit trailer for a game I have been working on for the last 3 years. #Dino Eruption
oh I see, how did you avoid the thing where when you start doing smooth movement ( instead of teleport ), the hands jump in position until you stop moving, its kind of weird. Also have you noticed that the collision between the 2 hands is slightly different? I made this issue on their github recently but no one has look at it yet. https://github.com/ValveSoftware/steamvr_unity_plugin/issues/896
fip-elite
- want to use a streamdeck+ as a button box, but not enough buttons? No problem : just bolt 2 more streamdecks to it !
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Question about separate displays and displaying in game information
Look here: https://github.com/mhwlng/fip-elite
- my new right-handed vkb omni throttle adapter arrived
- What do you think about my refurbished gear?
- experiment to use 'bar style' touch screen as game dashboard/button box
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I came across a Stream deck keyboard article and I found these two devices next to it. Where can I acquire these and what are they called? I'm having trouble finding them.
In-Development Information Display for Logitech Flight Instrument Panel | Frontier Forums
What are some alternatives?
Kerbal-VR - An add-on for Kerbal Space Program (KSP) to enable virtual reality.
elite-vr-cockpit - A SteamVR Overlay providing a virtual throttle and joystick and holographic buttons for ship functions, with custom integration into Elite Dangerous
BoxVR-Playlist-Manager - A Windows based playlist manager for the VR fitness game BoxVR
DCSFlightpanels - Saitek/Logitech Flight Panels & Stream Deck support for DCS-World. DCSFlightpanels also functions as a key-emulator for any game e.g. Flaming Cliff Series, Elite Dangerous, War Thunder, IL-2. Click "Releases" link below for latest release.
VirtualMotionCapture - VRゲーム中にモデルをコントロール
streamdeck-elite - Elgato Stream Deck plugin for Elite Dangerous
unity-xr-plugin - OpenVR plugin for Unity's XR API
RGBMaster - A .NET app that runs in the background and synchronises the matching colour of the background sound to both Razer Chroma's devices & Xiaomi Yeelight bulbs.
AirRacket - Opensource folder for CHI'22 paper: "AirRacket: Perceptual Design of Ungrounded, Directional ForceFeedback to Improve Virtual Racket Sports Experiences"
ObservatoryCore - Elite Observatory: Rewritten from scratch in .NET 6.0 / AvaloniaUI
EDDiscovery - Captains log and 3d star map for Elite Dangerous
fipha - Home Assistant integration with HWINFO, MQTT and optionally Logitech Flight Instrument Panel