unity-websocket-server VS BeetleX

Compare unity-websocket-server vs BeetleX and see what are their differences.

unity-websocket-server

A simple, zero-dependency WebSocket server for Unity. (by shaunabanana)

BeetleX

high performance dotnet core socket tcp communication components, support TLS, HTTP, HTTPS, WebSocket, RPC, Redis protocols, custom protocols and 1M connections problem solution (by beetlex-io)
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unity-websocket-server BeetleX
1 -
50 1,147
- -
0.0 3.6
almost 2 years ago 10 months ago
C# C#
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

unity-websocket-server

Posts with mentions or reviews of unity-websocket-server. We have used some of these posts to build our list of alternatives and similar projects.

BeetleX

Posts with mentions or reviews of BeetleX. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning BeetleX yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing unity-websocket-server and BeetleX you can also consider the following projects:

Websocket-Sharp - A C# implementation of the WebSocket protocol client and server

NetCoreServer - Ultra fast and low latency asynchronous socket server & client C# .NET Core library with support TCP, SSL, UDP, HTTP, HTTPS, WebSocket protocols and 10K connections problem solution

Kestrel

Fusion - Build real-time apps (Blazor included) with less than 1% of extra code responsible for real-time updates. Host 10-1000x faster APIs relying on transparent and nearly 100% consistent caching. We call it DREAM, or Distributed REActive Memoization, and it's here to turn real-time on!

EmbedIO - A tiny, cross-platform, module based web server for .NET

unity-websocket-multiplayer - POC for a Unity game client and dedicated server with websockets!

UploadStream - high performance file upload streaming for dotnet

SignalR - Incredibly simple real-time web for .NET

XSP - Mono's ASP.NET hosting server. This module includes an Apache Module, a FastCGI module that can be hooked to other web servers as well as a standalone server used for testing (similar to Microsoft's Cassini)

HttpsUtility - A basic HTTPS utility S# module.