unity-raw-input
Windows Raw Input wrapper for Unity game engine (by elringus)
UnityLibrary
:books: Library of all kind of scripts, snippets & shaders for Unity (by UnityCommunity)
unity-raw-input | UnityLibrary | |
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2 | 1 | |
210 | 3,624 | |
- | 1.9% | |
4.7 | 4.2 | |
4 months ago | 7 months ago | |
C# | C# | |
MIT License | MIT License |
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Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
unity-raw-input
Posts with mentions or reviews of unity-raw-input.
We have used some of these posts to build our list of alternatives
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Moving character whenever i press a keyboard button
Either throwing together a very basic unity 2d program and using something like the raw input package here to detect both keypresses and keyreleases and update the png.
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Is there a way to capture mouse movement when running in background?
There is a package that does what I need but it works only for keyboards (https://github.com/Elringus/UnityRawInput) judging by author's responses to issues it can be modified to also support the mouse. But so far I wasn't able to figure out how. :c
UnityLibrary
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Can somebody explain me how to implement this with Unity
Maybe you want GL Lines