unity-atoms
VVVVVV
unity-atoms | VVVVVV | |
---|---|---|
5 | 28 | |
1,169 | 6,836 | |
1.2% | - | |
6.5 | 9.7 | |
4 months ago | 5 days ago | |
C# | ActionScript | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
unity-atoms
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Tech lead says "we use SOs as runtime data here". Isn't this a bad design?
Some people cover on how to make such a system on YouTube, and making one is fun, yet there are open source libraries that can be used. Like unity atoms https://github.com/unity-atoms/unity-atoms
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Is making a game supposed to be this messy?
If you’re using Unity, the pattern that helped me become more organized and reduce clutter in my projects AS WELL AS in my head was the ScriptableObjects architecture along with using UnityEvents for loose-coupling. There’s a great video on this topic, and a free free open-source library to get you started.
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are enum good for performance?
btw did you roll your own? or go with something like Unity Atoms?
- I'm Addicted to Assets
- Question about best case uses for scriptable objects
VVVVVV
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why are gamedevs so against sharing code?
*The Monkey's Paw curls* https://github.com/TerryCavanagh/VVVVVV
- It just keeps getting worse the more you scroll
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How to install old(er) linux games with unmet dependencies?
VVVVVV at least has since become open source.
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Good Games for 13 year old laptop with linux mint (Its a Mac book pro 5.1)
VVVVVV - A platformer where you flip gravity instead of jumping. Was recently open-sourced to celebrate the game's 10th anniversary!
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Can you give an example of well-designed C++ code, and explain why you think it is so?
Yeah, just look at this beauty! https://github.com/TerryCavanagh/VVVVVV/blob/master/desktop_version/src/Game.cpp
- Ask HN: Favourite Open Source Game?
- how would i make a game like VVVVVV
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Is making a game supposed to be this messy?
Finally, games are really that complex. Check out for example Terry Cavanagh's blog post on releasing the source code for VVVVVV, and check out the source for Game.cpp (although keep in mind this was ported from ActionScript).
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Nothing but the truth here..
So it seems to be an unofficial policy rather than a written rule, if those allegations are true (remember that those are Wolfire's claims of what Valve said). Certainly there doesn't seem to be consistent enforcement - for instance Tales of Maj'Eyal is free, but $7 on Steam. Apparently there are some minor differences - does that mean that they can claim that it's a "separate version" and hence doesn't need price parity, even though 99.9% of the game is identical? There's also VVVVVV, which is open source (albeit years after initial commercial release) where you can freely build the exact same copy as on Steam ($5), including steamworks support. Does that count as a "separate version" when you just have to compile code? Admittedly these are two indie games, albeit extremely well-known ones, but then - isn't Wolfire Games also an indie studio?
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Seems Steam Deck verification is using Proton instead of native builds in some instances
I think it's worth noting VVVVVV has actually been open-sourced https://github.com/TerryCavanagh/VVVVVV
What are some alternatives?
SplineMesh - A Unity plugin to create curved content in real-time with bézier curves
Celeste - Celeste Bugs & Issue Tracker + some Source Code
AI4Animation - Bringing Characters to Life with Computer Brains in Unity
osu - rhythm is just a *click* away!
RoadArchitect - Road Architect for Unity
shapez.io - shapez is an open source base building game on Steam inspired by factorio!
FleX
skia-binaries - Prebuilt binaries generated with GitHub Actions that are downloaded by skia-binding's build.rs script.
deep-motion-editing - An end-to-end library for editing and rendering motion of 3D characters with deep learning [SIGGRAPH 2020]
SNKRX - A replayable arcade shooter where you control a snake of heroes.
Unity-Robotics-Hub - Central repository for tools, tutorials, resources, and documentation for robotics simulation in Unity.
oolite - The main Oolite repository.