VVVVVV
oolite
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VVVVVV | oolite | |
---|---|---|
28 | 26 | |
6,816 | 524 | |
- | 4.0% | |
9.7 | 8.9 | |
15 days ago | 10 days ago | |
ActionScript | Objective-C | |
GNU General Public License v3.0 or later | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
VVVVVV
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why are gamedevs so against sharing code?
*The Monkey's Paw curls* https://github.com/TerryCavanagh/VVVVVV
- It just keeps getting worse the more you scroll
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How to install old(er) linux games with unmet dependencies?
VVVVVV at least has since become open source.
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Good Games for 13 year old laptop with linux mint (Its a Mac book pro 5.1)
VVVVVV - A platformer where you flip gravity instead of jumping. Was recently open-sourced to celebrate the game's 10th anniversary!
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Can you give an example of well-designed C++ code, and explain why you think it is so?
Yeah, just look at this beauty! https://github.com/TerryCavanagh/VVVVVV/blob/master/desktop_version/src/Game.cpp
- Ask HN: Favourite Open Source Game?
- how would i make a game like VVVVVV
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Is making a game supposed to be this messy?
Finally, games are really that complex. Check out for example Terry Cavanagh's blog post on releasing the source code for VVVVVV, and check out the source for Game.cpp (although keep in mind this was ported from ActionScript).
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Nothing but the truth here..
So it seems to be an unofficial policy rather than a written rule, if those allegations are true (remember that those are Wolfire's claims of what Valve said). Certainly there doesn't seem to be consistent enforcement - for instance Tales of Maj'Eyal is free, but $7 on Steam. Apparently there are some minor differences - does that mean that they can claim that it's a "separate version" and hence doesn't need price parity, even though 99.9% of the game is identical? There's also VVVVVV, which is open source (albeit years after initial commercial release) where you can freely build the exact same copy as on Steam ($5), including steamworks support. Does that count as a "separate version" when you just have to compile code? Admittedly these are two indie games, albeit extremely well-known ones, but then - isn't Wolfire Games also an indie studio?
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Seems Steam Deck verification is using Proton instead of native builds in some instances
I think it's worth noting VVVVVV has actually been open-sourced https://github.com/TerryCavanagh/VVVVVV
oolite
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Oolite: An open source open-world space opera
The main oolite repository is [1] and the repository for the launcher is [2]. Everything, including art assets and configuration files, is under the GNU GPL 2-or-later [3]. You can alternatively use the art assets and config files under the Creative Commons Attribution-NonCommercial-ShareAlike License version 3.0, a proprietary license.
[1] https://github.com/OoliteProject/oolite
[2] https://github.com/HiranChaudhuri/OoliteStarter
[3] https://github.com/OoliteProject/oolite/blob/master/Doc/LICE...
- Documented source code for Elite on the NES
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Free games that can be replayed/played for a while
Might look at Oolite for a free lower spec alternative to Elite, if that's your jam. Plenty of mods to work with as well.
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Elite for Emacs
If you liked Elite, you should check out Oolite [1] too. FOSS, lots of mods.
[1] http://www.oolite.org/
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What indie space sim games have a hidden, large community?
I was surprised, when I started recording videos for Oolite, by how many people were desperate for Oolite videos.
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Just picked this up, the journey to Elite begins!
Many, many hours playing this one to death. And the C64 version before it, and the BBC versions (tape and disk) at my friends houses. And Oolite on the Mac. And I'm a founder backer of Elite Dangerous. And...and...
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space sim for resource poor PC?
In addition to the other great recommendations on here, Oolite might also be worth a try. It's free and has tons of expansions modify your experience.
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Getting wake data is terrible. Which gave me an idea! What about Witchspace Ripples?
Hmm, I guess that's one way to look at it. ED is all about the freedom of choice, after all. Though I still think OP's idea is interesting. Before playing ED, I've been playing Oolite for some time, and you can actually jump into the wakes left by the ships. So, to see this (or similar) mechanic in ED would be interesting.
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Oolite in the hand?
link to game
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Pimp My BBC Micro
Strong nostalgia whenever I see the BBC Elite opening screen!
These days we can re-live it easily in the browser: https://bbc.godbolt.org/?autoboot&disc=sth%3AAcornsoft%2FEli... Although I can also recommend "oolite": http://www.oolite.org/ which is an open source modernised elite with game play kept quite faithful to the original (I'm currently hooked on this and wasting more my life trying to get that "Elite" rating all over again)
What are some alternatives?
Celeste - Celeste Bugs & Issue Tracker + some Source Code
pioneer - A game of lonely space adventure
osu - rhythm is just a *click* away!
openscope - openScope Air Traffic Control Simulator
shapez.io - shapez is an open source base building game on Steam inspired by factorio!
OpenLara - Classic Tomb Raider open-source engine
skia-binaries - Prebuilt binaries generated with GitHub Actions that are downloaded by skia-binding's build.rs script.
SRB2 - SRB2 2.2 Public
SNKRX - A replayable arcade shooter where you control a snake of heroes.
unknown-horizons - Unknown Horizons official code repository
OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.