oolite
OpenLara
oolite | OpenLara | |
---|---|---|
26 | 59 | |
529 | 4,574 | |
2.7% | - | |
8.8 | 5.0 | |
16 days ago | 2 months ago | |
Objective-C | C | |
- | BSD 2-clause "Simplified" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
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oolite
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Oolite: An open source open-world space opera
The main oolite repository is [1] and the repository for the launcher is [2]. Everything, including art assets and configuration files, is under the GNU GPL 2-or-later [3]. You can alternatively use the art assets and config files under the Creative Commons Attribution-NonCommercial-ShareAlike License version 3.0, a proprietary license.
[1] https://github.com/OoliteProject/oolite
[2] https://github.com/HiranChaudhuri/OoliteStarter
[3] https://github.com/OoliteProject/oolite/blob/master/Doc/LICE...
- Documented source code for Elite on the NES
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Free games that can be replayed/played for a while
Might look at Oolite for a free lower spec alternative to Elite, if that's your jam. Plenty of mods to work with as well.
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Elite for Emacs
If you liked Elite, you should check out Oolite [1] too. FOSS, lots of mods.
[1] http://www.oolite.org/
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What indie space sim games have a hidden, large community?
I was surprised, when I started recording videos for Oolite, by how many people were desperate for Oolite videos.
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Just picked this up, the journey to Elite begins!
Many, many hours playing this one to death. And the C64 version before it, and the BBC versions (tape and disk) at my friends houses. And Oolite on the Mac. And I'm a founder backer of Elite Dangerous. And...and...
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space sim for resource poor PC?
In addition to the other great recommendations on here, Oolite might also be worth a try. It's free and has tons of expansions modify your experience.
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Getting wake data is terrible. Which gave me an idea! What about Witchspace Ripples?
Hmm, I guess that's one way to look at it. ED is all about the freedom of choice, after all. Though I still think OP's idea is interesting. Before playing ED, I've been playing Oolite for some time, and you can actually jump into the wakes left by the ships. So, to see this (or similar) mechanic in ED would be interesting.
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Oolite in the hand?
link to game
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Pimp My BBC Micro
Strong nostalgia whenever I see the BBC Elite opening screen!
These days we can re-live it easily in the browser: https://bbc.godbolt.org/?autoboot&disc=sth%3AAcornsoft%2FEli... Although I can also recommend "oolite": http://www.oolite.org/ which is an open source modernised elite with game play kept quite faithful to the original (I'm currently hooked on this and wasting more my life trying to get that "Elite" rating all over again)
OpenLara
- What were some games that were released on both the PS1 and the 3DO
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"Is this real?" Creating a Self-Aware Lara Croft that Plays Tomb Raider
I didn't notice anything suspicious in his explanation of how the AI works, though he glosses over navigation. I assume he is using the OpenLara engine, in which case he easily has access to level geometry or other parts of the game at runtime that would normally be inaccessible. However when watching the AI play, I got the impression there was two much overlap between what the AI does and says. For example, based upon what I understand of the explanation of how the AI works, the part playing and the part talking are not interacting with each-other. Voice lines are simply generated based upon what is on screen and there is no true common intent behind the AI's actions and speech. This makes me suspect the entire video is simply a scripted imitation of AI.
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[REQUEST] I'm looking for mobile games that work like non-mobile games, mostly recommendations for something I could buy up-front, with no boring grinding or mtx, I just want to buy a game to play with no bs.
You can try source engine ports like xash3d diii4a Serious Sam Freedoom OpenLara Quad Touch and Source Engine
- OpenLara – open-source Tomb Raider engine
- Is it still playable?
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RG353P. Anybody got Tomb Raider 1 working in the Ports section of ArkOS?
It is, it’s the OpenLara engine, so it’s running native code rather than emulating the PSX version.
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I just got my first gba! any advice?
OpenLara
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Is there a way to play classic TRs with modern controls?
You can play it online here, the github link on the page also has a downloadable version that plays offline and works with the controller. http://xproger.info/projects/OpenLara/
- Found this pr in the twitter open source algorithm repo
- Tomb Raider 2 runs like trash
What are some alternatives?
pioneer - A game of lonely space adventure
lutris - Lutris desktop client
openscope - openScope Air Traffic Control Simulator
TR1X - Open source re-implementation of Tomb Raider 1 (1996), along with additional enhancements and bugfixes
VVVVVV - The source code to VVVVVV! http://thelettervsixtim.es/
OpenGothic - Reimplementation of Gothic 2 Notr
SRB2 - SRB2 2.2 Public
TOMB5 - Tomb Raider: Chronicles Disassembly translated to C source code.
unknown-horizons - Unknown Horizons official code repository
vkQuake - Vulkan Quake port based on QuakeSpasm
OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
OpenJK - Community effort to maintain and improve Jedi Academy (SP & MP) + Jedi Outcast (SP only) released by Raven Software