unity-atoms
TIC-80
unity-atoms | TIC-80 | |
---|---|---|
5 | 134 | |
1,168 | 4,759 | |
1.2% | - | |
6.5 | 9.2 | |
4 months ago | 3 days ago | |
C# | C | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
unity-atoms
-
Tech lead says "we use SOs as runtime data here". Isn't this a bad design?
Some people cover on how to make such a system on YouTube, and making one is fun, yet there are open source libraries that can be used. Like unity atoms https://github.com/unity-atoms/unity-atoms
-
Is making a game supposed to be this messy?
If you’re using Unity, the pattern that helped me become more organized and reduce clutter in my projects AS WELL AS in my head was the ScriptableObjects architecture along with using UnityEvents for loose-coupling. There’s a great video on this topic, and a free free open-source library to get you started.
-
are enum good for performance?
btw did you roll your own? or go with something like Unity Atoms?
- I'm Addicted to Assets
- Question about best case uses for scriptable objects
TIC-80
- Picotron Is a Fantasy Workstation
-
Ask HN: Yo wants to build a game, I'm lost. What can I do?
Or the more free TIC-80. I have paid for both, but never used either enough to be able to say one or the other has any significant advantages.
https://tic80.com/
- Not only Unity...
-
PicoCalc
I wish the community moved to an open source option like TIC-80[0].
0. https://tic80.com/
- Publishing my first game using pico-8
-
LÖVE: a framework to make 2D games in Lua
Main differences are: 16:9 aspect ratio, no cpu limits and many languages to tinker with: lua, js, squirrel, wren, janet, wasm, ... and just recently - a Python support was added.
https://tic80.com
-
Procedural Tree Generator - Free Pixel Art Tool
Included native builds for windows, mac, linux, html, and also TIC-80's .PNG, .TIC and .LUA formats. Try out the web version here - https://tic80.com/play?cart=3424 See the TIC-80 wiki for instructions on exporting https://github.com/nesbox/TIC-80/wiki
-
Procedural Tree Generator
https://github.com/nesbox/TIC-80/ - TIC-80 website (for running .lua .png or .tic files) as well as TIC-80 documentation.
-
Hey, I need advice!😶
Try https://tic80.com/ instead of PICO-8, it's a free open-source alternative and still fun.
-
Anybody working on games here?
Tho personally I've come to prefer making my games in https://love2d.org and https://tic80.com
What are some alternatives?
SplineMesh - A Unity plugin to create curved content in real-time with bézier curves
awesome-PICO-8 - A curated list of awesome PICO-8 resources, carts, tools and more
AI4Animation - Bringing Characters to Life with Computer Brains in Unity
love - LÖVE is an awesome 2D game framework for Lua.
RoadArchitect - Road Architect for Unity
pyxel - A retro game engine for Python
FleX
PixelVision8 - Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame.
deep-motion-editing - An end-to-end library for editing and rendering motion of 3D characters with deep learning [SIGGRAPH 2020]
LIKO-12 - LIKO-12 is an open source fantasy computer made using LÖVE.
Unity-Robotics-Hub - Central repository for tools, tutorials, resources, and documentation for robotics simulation in Unity.
ruffle - A Flash Player emulator written in Rust