unicodetiles.js
A JavaScript character-based tile engine for creating games such as roguelikes. (by tapio)
wglt
WebGL Terminal (by codyebberson)
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unicodetiles.js | wglt | |
---|---|---|
2 | 6 | |
155 | 55 | |
- | - | |
0.0 | 7.5 | |
over 5 years ago | 3 months ago | |
JavaScript | TypeScript | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
unicodetiles.js
Posts with mentions or reviews of unicodetiles.js.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-07-02.
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Sharing Saturday #369
This week I've been migrating my game's graphics from simple HTML manipulation, which was slow, to manually drawing on the HTML5 Canvas, which also turned out to be slow. And then testing out web rendering libraries such as PixiJS and WGLT (WebGL Terminal). Some such simple WebGL library feels like the way to go. I've still to try out Fastiles (by Ondras, the Rot.js author) and the older UnicodeTiles.js.
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Web roguelike in to the tune of DND.EXE
https://github.com/tapio/unicodetiles.js is a very good library. Does both ASCII and tiles, doesn't use any framework so is as fast as they come, can switch between DOM/canvas/webgl.
wglt
Posts with mentions or reviews of wglt.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-01.
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Week 6 - Parts 10 & 11: Save/load and leveling up
Two, I'd like to dive into TypeScript. I don't think I'll go back to convert everything, but I would probably use TS for new bits, or if I tackle the tutorial again. Related, /u/codyebberson's WGLT looks like a nice alternative to rot.js, so eventually I'll explore that.
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Doing a ROT.js version of the libtcod tutorial. Part 0 up now.
Nice! If you enjoy Rot, checkout https://github.com/codyebberson/wglt, its based off libcod and rot
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Update: WGLT is blazing fast for drawing ASCII in the browser!
I can now confirm that WGLT (WebGLTerminal) is extremely fast. Thanks to /u/JamesGecko for the recommend.
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Sharing Saturday #369
This week I've been migrating my game's graphics from simple HTML manipulation, which was slow, to manually drawing on the HTML5 Canvas, which also turned out to be slow. And then testing out web rendering libraries such as PixiJS and WGLT (WebGL Terminal). Some such simple WebGL library feels like the way to go. I've still to try out Fastiles (by Ondras, the Rot.js author) and the older UnicodeTiles.js.
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PixiJS text rendering is slow: Text vs. sprite graphics on the web
Also check out WGLT, a performance-focused WebGL roguelike toolkit. Not sure how battle tested it is, though.
What are some alternatives?
When comparing unicodetiles.js and wglt you can also consider the following projects:
rougelike-ada - A rougelike game written in Ada 2012
Hack - A typeface designed for source code
rlTutorial2022 - RoguelikeDev Does The Complete Roguelike Tutorial 2022
rogue-boi - rogue-like recreational coding project
secbot-2021-7drl - 7-day Roguelike, 2021 (Success)
Json.NET - Json.NET is a popular high-performance JSON framework for .NET
json - JSON for Modern C++
LED-Display
roguelikedev-2022
minart - A minimal Scala creative coding library targeting JVM/Javascript/Native
serde - Serialization framework for Rust