ultimate-volleyball VS SimpleGOAP

Compare ultimate-volleyball vs SimpleGOAP and see what are their differences.

SimpleGOAP

SimpleGOAP is a lightweight C# implementation of goal oriented action planning. (by tckerr)
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ultimate-volleyball SimpleGOAP
13 1
84 16
- -
0.0 10.0
about 2 years ago about 2 years ago
C# C#
Apache License 2.0 -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ultimate-volleyball

Posts with mentions or reviews of ultimate-volleyball. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-24.

SimpleGOAP

Posts with mentions or reviews of SimpleGOAP. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing ultimate-volleyball and SimpleGOAP you can also consider the following projects:

ml-agents - The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.

ReGoap - Generic C# GOAP (Goal Oriented Action Planning) library with Unity3d examples

bomberland - Bomberland: a multi-agent AI competition based on Bomberman. This repository contains both starter / hello world kits + the engine source code

ai-series-part-14.5 - Project used in the AI Series Part 14.5 Unity Tutorial where I show how to approach optimizing code, using our runtime navmesh generation as the optimization target

ultimate-volleyball-starter - Tutorial kit for building a 3D deep reinforcement learning environment with Unity ML-Agents.

ai-series-part-24 - Tutorial repository for AI Series Part 24, which is the 4th and final part of a sub-series to implement enemy skills and abilities. In this repository we have extended the foundation from part 21, 22, and 23 to implement a new instant-cast ability - poison gas

TotalWarSimulator - Total War Battle simulator for AI research

ai-series-part-20 - This tutorial repository is the end state of the AI Series Part 20 - Weighted Random Spawning video where we implement a new spawn method and define these spawn configurations in ScriptableObjects.

minimalRL - Implementations of basic RL algorithms with minimal lines of codes! (pytorch based)

ai-series-part-14 - Project corresponding to AI Series Part 14 where we implement Baking NavMesh at Runtime around the Player, instead of baking on the entire scene

RoboLeague - A car soccer environment inspired by Rocket League for deep reinforcement learning experiments in an adversarial self-play setting.

ai-series-part-31 - learn how to show a path to a specific target without using a NavMeshAgent. We'll calculate the path on a NavMesh from the player's current location (controlled via a Third Person Controller) to the target location, and show that with a LineRenderer. The path calculation has a few knobs to turn, how high above the NavMesh to draw the line and how frequently to recalculate the path.