shadcn/ui
Pixel
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shadcn/ui | Pixel | |
---|---|---|
136 | 15 | |
56,834 | 4,403 | |
11.9% | - | |
9.3 | 3.9 | |
7 days ago | 6 months ago | |
TypeScript | Go | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
shadcn/ui
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System & Database Design (Day 1) - Creating a SaaS Startup in 30 Days
Shadcn/ui: I've never tried it before but have always wanted to switch from MaterialUI
- JoblessDev: New Open-Source CS Job Platform for Students and Recent Grads
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Show HN: Open Source TailwindCSS UI Components
Honestly the ergonomics of heavily customizable generic component libraries aren't great. Copy and pasting a simple component to make the specific customizations you want helps reduce JS ecosystem churn and dependency pain. Popularity of libraries like shadcn/ui [1] are good acknowledgements of that.
[1] https://ui.shadcn.com/
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Embark on a UI Odyssey: Top 5 Spectacular Libraries to Explore
shadcn/ui
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Supabase Bootstrap: the fastest way to launch a new project
This model is very similar to the popular shadcn workflow. After files are creating in your local repo, you can modify them and check them into source control.
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Best Next.js Libraries and Tools in 2024
Link: https://ui.shadcn.com/
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Interview with a blind developer on how he works
One of my biggest fears as a frontend dev is to build UIs that are inaccessible for people. It's easy to take so many things for granted.
The good news is you get a lot of accessibility out of the box using native html. For higher abstractions I love working with accessibility first libraries like Shadcn (which is built on top of Radix): https://ui.shadcn.com/
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Building a Fast, Efficient Web App: The Technology Stack of PromptSmithy Explained
For development of the UI components, we tried something new. Vercel has this new AI tool called v0.dev that allows developers to take advantage of shadcn/ui and Tailwind using nothing but words, which can then be easily downloaded to your local project using nothing but a simple npx command.
- ShadCN
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Shadcn: Customizable and Open Source UI
Shadcn stands out among the many UI frameworks and libraries as a helpful resource for developers looking for an open-source, customizable way to create stunning and useful user interfaces. Shadcn is a tool to help you build your component library. These are components that you can copy and paste into your apps.
Pixel
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Installing Pixel library (https://github.com/faiface/pixel) without go get
All tutorials I could find are either outdated or skip over installation, and the https://github.com/faiface/pixel/wiki/Building-Pixel-on-Windows github page is not detailed at all.
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Create ui button for game (faiface/pixel)
Hi! I'm making a game using faiface/pixel. It's a very cool lib, but I can't find any examples for creating a menu button (as in the screenshot). I have read all the documentation and haven't found an answer to the questions below:
- Library for game dev
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What 2D Go Game Framework Do You Use, and What are Its Pros and Cons?
From what I've seen, Ebitengine seems to be the most popular choice among hobby and professional game devs, but there are other frameworks as well like oakmound/oak and faiface/pixel that continue to be maintained on Github to this day.
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Game engine for programmars
faiface/pixel: A hand-crafted 2D game library in Go
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Could Golang ever be used in the meat-and-potatoes of video game development?
I don't see why it can't be used in video game development in fact, there are already a few games made in go like Bear's Restaurant though most of them seem to be 2D games That is also a few game engines/frameworks/library made in go like G3N, Ebiten, pixel and go-gl I have seen a few Youtube Videos where people make games in go like Gaming in Go Making an MMO I think what is Missing is gaming engines with a GUI like unity, unreal and Godot but nothing stopping someone from making one other than the massive time/money investment it takes
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Wrote a Chip8 emulator to teach myself Go, it is one of the most comfortable languages I have ever used.
For learning Go, A Tour of Go, and tutorials from libraries I used (Pixel and Beep), as well as a lot of Googleing.
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Any "simple" projects with particularly well-written and/or well-documented code for a beginner to look through?
Btw, for game engines/libraries in Go, feel free to check out Ebiten, or my Pixel.
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Can I get a quick code review of my simple start to a Go based RogueLike?
I have played around with the Python TCOD tutorial before this, but the library I'm using (Pixel) is very different. I think it's more similar to PyGame.
- Lightweight Websocket library a simple game server?
What are some alternatives?
daisyui - ๐ผ ๐ผ ๐ผ ๐ผ ๐ผ โThe most popular, free and open-source Tailwind CSS component library
Ebiten - Ebitengine - A dead simple 2D game engine for Go
nextui - ๐ Beautiful, fast and modern React UI library.
raylib-go - Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.
material-ui-docs - โ ๏ธ Please don't submit PRs here as they will be closed. To edit the docs or source code, please use the main repository:
engo - Engo is an open-source 2D game engine written in Go.
flowbite - Open-source UI component library and front-end development framework based on Tailwind CSS
go-sdl2 - SDL2 binding for Go
mantine - A fully featured React components library
Leaf - A game server framework in Go (golang)
antd - An enterprise-class UI design language and React UI library
Oak - A pure Go game engine