uhtml
Elm
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uhtml | Elm | |
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14 | 198 | |
841 | 7,447 | |
- | 0.6% | |
9.0 | 5.4 | |
10 days ago | about 2 months ago | |
HTML | Haskell | |
MIT License | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
uhtml
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Svelte frontend vs HTMX and hyperscript
I have to say that I am an extremist minimalist, so I use a nano-framework I developed for the frontend, with uhtml (https://github.com/WebReflection/uhtml) and some JavaScript libraries to help.
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Xeito - A framework for building web applications
One of the main decisions I had to make early on was template handling, there are many approaches out there and of course, with React being the king, I first tried implementing a VirtualDOM complete with JSX support and whatnot... well that didn't really worked for what I was trying to achieve, so I moved into Tagged Template Literals (through µhtml) and tried to stick to standards as much as possible by building on top of the Custom Elements API.
- Anyone have multiple language syntax highlighting with treesitter working?
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New Web Component Framework!
FAST rendering thanks to µhtml
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Ardi: Welcome to the Weightless Web
Challenge: With declarative rendering, oftentimes entire DOM trees are re-painted because of simple prop or state changes that could have been handled faster by imperative DOM manipulation. I wanted a framework that, like Lit, only updated content or attributes that had changed instead of re-painting entire DOM elements and trees. Solution: I chose µhtml for the default templating system because it accomplishes this goal and other advanced templating features in a tiny bundle size. To make rendering even faster and smoother, I throttled uhtml's rendering using requestAnimationFrame.
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Ask HN: What happened to vanilla HTML/CSS/JS development?
> There are lighter-weight shadow dom frameworks out there (than Vue/React/Angular) so why would you want to write one yourself?
You can even avoid a shadow DOM entirely:
https://github.com/WebReflection/domdiff
https://github.com/WebReflection/uhtml
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I don't miss React: a story about using the platform
My next goal would be to discard snabbdom (and virtualdom) and use custom elements. For that I'm evaluating a library like https://github.com/WebReflection/uhtml and all it's ecosystem of utility
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It's been 5 years since I've done Frontend work, getting back in the game
Yep ditched React since 2015, it's still the same mess today. They all not trying to encourage interoperability, and comes with their own build .. seriously? Frontend should be just libs! Use https://github.com/WebReflection/uhtml or lit-html where things should be highly dynamic.
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Can I just jump into React if I already know the fundamentals of JS/HTML/CSS?
If it's for getting into job market, go for React. If it's for learning declarative ui, build cool stuff real quick without tooling, go with lit-html or bravely go with https://github.com/WebReflection/uhtml (it's more simple than anything else, yet powerful)
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Hooks Considered Harmful
A tiny dom lib like https://github.com/WebReflection/uhtml is more than enough for very complicated UI, with understanding how events work, will be able to implement very thin state management on top. With game programming styled manual render() call here and there as needed, pretty neat.
Elm
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Ludic: New framework for Python with seamless Htmx support
Elm [1] is based on a similar idea. Build your app from pure functions that return HTML tags.
[1] https://elm-lang.org/
- Learning Elm by porting a medium-sized web front end from React (2019)
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Can you make your own JavaScript by implementing ECMAScript standard?
You also wouldn't really be creating your own new programing language. You would be creating something that can run JavaScript by following JavaScript standards and syntax. You might be able to add some non-standard features of your own on top of those standards, or include your own standard library of helpers or utilities, but you can't completely make a new or alternative language and then load it in the browser (or at least not by reimplementing ECMAScript standards... you actually can make your own language that runs within any Javascript enviroment, if you provide an interpreter or compiler that transforms it into valid JS. Some people have done something like this, eg Elm: https://elm-lang.org/).
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What is the best way to present the user the results of Haskell computations?
You should at least have a look at https://elm-lang.org/ it is a pure functional language like Haskell (although with fewer fancy syntax/type classes) but it has some lovely libraries for visualisation and even with plain elm (+ elm-ui) doing string transformations can be easily done.
- Course using F#: Write your own tiny programming system(s)
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Building React Components Using Unions in TypeScript
I get it. However, the whole point of using Unions to narrow your types, ensure only a set of possible scenarios can occur, and only access data of a particular union when it’s safe to do so. That’s some of what pattern matching can provide, and 100% of what using switch statements in TypeScript with their Discriminated Unions can provide. Yes, it’s not 100% exhaustive, but TypeScript is not soundly typed, and even Elm which is still has the same issue TypeScript does: You’re running in JavaScript where anything is possible. So it’s good enough to build with and much better than what you had.
- What's the state of the Elm repo? · Issue #2308 · elm/compiler
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How to render a basic calendar UI in Elm
The beauty of a language like Elm (and other lambda-calculus / functional programming inspired languages) is that there's very little transformation involved in going from an idea to code. And that seems to have a big impact on getting things done.
- Como desenvolvi um backend web em Clojure
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Is it possible to write games like Pac-Man in a functional language?
I think the most fun and approachable way for beginners to build games with functional programming is with Elm [1].
See a few (small, demo) games built by the community in [2] .
Notice Elm has abandoned the FRP approach in favor of Model-View-Update [3].
[1] https://elm-lang.org/
What are some alternatives?
lit - Lit is a simple library for building fast, lightweight web components.
rescript-compiler - The compiler for ReScript.
solid - A declarative, efficient, and flexible JavaScript library for building user interfaces.
haskelm - Haskell to Elm translation using Template Haskell. Contains both a library and executable.
Alpine.js - A rugged, minimal framework for composing JavaScript behavior in your markup.
purescript - A strongly-typed language that compiles to JavaScript
developer.chrome.com - The frontend, backend, and content source code for developer.chrome.com
yew - Rust / Wasm framework for creating reliable and efficient web applications
prehistoric-simulation - Simulator in browser
idris - A Dependently Typed Functional Programming Language
inferno - :fire: An extremely fast, React-like JavaScript library for building modern user interfaces
reflex - Interactive programs without callbacks or side-effects. Functional Reactive Programming (FRP) uses composable events and time-varying values to describe interactive systems as pure functions. Just like other pure functional code, functional reactive code is easier to get right on the first try, maintain, and reuse.