uLaunch
JKSV
uLaunch | JKSV | |
---|---|---|
11 | 59 | |
549 | 1,249 | |
- | - | |
6.5 | 4.6 | |
about 1 month ago | about 2 months ago | |
C++ | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
uLaunch
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What are your lesser known Homebrew apps that you love that not many people know about?
uLaunch. For the life of me, I don’t understand how this doesn’t get more universal love. As of right now games load a few seconds slower than the normal menu, but I don’t even mind because the additional features are incredible. Plus, how often do you really switch games, unless you’re having the homies over it’s probably not more than once or twice a day
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DArc - A Re-imagining of an Older Skin Arc
No worries mate, I'll be honest I did 99% of it by just looking at the files in a theme and editing them especially the json files because they define a lot of setting. But Xor does have a wiki for uLaunch here on github: https://github.com/XorTroll/uLaunch/wiki/Themeing
- It is possible to add folders in the main menu?
- Are any themes with sounds?
- uLaunch on latest atmosphere crashing
- uLaunch 0.3.3 pre-release - Support update
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Is there a way to group games like Xbox or PS3/4?
actually yeah! there's an alternative to the default Switch menu called uLaunch. I haven't tested it myself, but it does include custom folders for your games!
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I wanted to get ulaunch but the folder, “0100000000001000” won’t let me boot into atmosphere. How could I still have the folder without crashing my switch?
According to github, ulaunch does not work on current atmosphere/fw versions https://github.com/XorTroll/uLaunch/issues/167
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Is there any way to have folders for games in main menu on Atmosphere?
Take a look at uLaunch.
- Ulaunch is back with v0.3 and its beautiful
JKSV
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Transferring save data between a hacked switch and an unhacked switch?
Installed JKSV saves manager on the hacked switch and backed up all of the saves on the switch. Make sure to save a copy of these game backups in case anything goes wrong. JKSV created folders for each of the games on the SD card.
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Save data
on your switch install JKSV (if you haven't played the game and created any save files, do that first). use jksv to create a back up of the save files on your switch. this back up will then be overwritten by copying your save files from your PC to the location of the backup on your switch. plug your switch into your pc and transfer the save files from yuzu/ryujinx to the location of where the backup was created. the save files from yuzu/ryujinx will look the same as the jksv backup. copy your yuzu/ryujinx save ontop of t he backup files and replace when prompted. now that the backup has been overwitten with your yuzu/ryujinx save, go into jksv on your switch and load the backup. you will now have your yuzu/ryujinx saves on your switch.
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How can I take my TOTK switch save and use it for PC emulation?
You can do that with JKSV, but only if your Switch is hacked.
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Can I transfer my BOTW save from Wii U to NS ?
Assuming you have both of them homebrewed (PC/Linux program to convert Wii U <-> Switch BOTW saves) https://github.com/DeltaJordan/BotW-Save-Manager (Switch homebrew app for exporting/importing/backup game saves) https://github.com/J-D-K/JKSV Use JKSV to import the save into the game once you got the save converted and onto the sd card in your switch. I don’t know how to get the save from the Wii U though, that you’ll have to research.
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Storing save on PC?
JKSV is probably your best option
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moving save files from yuzu to switch
Must have a hacked switch to move with https://github.com/J-D-K/JKSV
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How to use SX OS in 2023
This reentry guide section has steps for migrating, since it migrates your SX OS EmuNAND over if you have one and your SysNAND is completely unaffected by the change in CFW, I'd presume that moving saves would be unneeded, however if you want to be on the safer side, you can always back up your saves using JKSV or another save backup tool of your choice.
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Game keeps crashing
Since the Steam and Nintendo version(s) use the same file format(s) you could use this method: https://github.com/J-D-K/JKSV Which is a Steam appgamedata% cloud save content transfer method- and migrate it to your Nintendo Switch 's "slot 1" file save. (Not suggested)
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Can you use Hekate 6.0.2 to connect USB to eMMC RAW GPP saves, edit them and then turn read-only off and overwrite the old saves with updated data?
Would not recommend doing that on your sysMMC, especially if you intend to go online again without having to factory-reset via TegraExplorer. If you want to edit saves, do it in a permanently-offline emuMMC (exosphere and dns.mitm) using a tool like JKSV, so that your sysMMC stays clean and can still be used online. Using edited/hacked saves online is a one-way ticket to Ban City.
- How to transfer saves from Switch to PC?
What are some alternatives?
aio-switch-updater - Update your CFW, cheat codes, firmwares and more directly from your Nintendo Switch!
Checkpoint - Fast and simple homebrew save manager for 3DS and Switch.
SysDVR - Stream switch games to your PC via USB or network
Checkpoint - Fast and simple homebrew save manager for 3DS and Switch.
NX-Shell - A multi-purpose file manager for the Nintendo Switch.
dbi - Author is duckbill
tuned-switcher - Simple utility to manipulate the Tuned service
NHSE - Animal Crossing: New Horizons save editor
win32-darkmode - Example application shows how to use undocumented dark mode API introduced in Windows 10 1809.
EdiZon - 💡 A homebrew save management, editing tool and memory trainer for Horizon (Nintendo Switch)
NX-Activity-Log - Homebrew application for the Nintendo Switch which displays play activity with more accuracy
ACNHMobileSpawner - Animal Crossing New Horizons real-time multi-tool built in Unity.