twison
ink
twison | ink | |
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3 | 164 | |
145 | 3,889 | |
- | 0.5% | |
10.0 | 0.0 | |
over 1 year ago | about 1 month ago | |
HTML | C# | |
MIT License | MIT License |
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twison
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Is it possible to create a twine game that does not use a browser?
You could also use Twine as a prototyping tool and export all the story text and such to data that your own custom code works with. Twison to export the data already exists: https://github.com/lazerwalker/twison
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Just getting started, I need help with the most basic choice
Twison, an extra story format that exports JSON, but it doesn't mention support for macros of any of the official story formats.
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Twine is an open-source tool for telling interactive, nonlinear stories
I did exactly that a while ago combining Twine with Twison [0]. A non technical friend would write the story with Twine, compile to a JSON file, and I'd parse it with a quick script on build time so I could display it on a React web app (that I'd then make apps with, with Cordova). There were a few things that could be improved in the process but it all worked incredibly well after I hooked everything up!
[0] https://github.com/lazerwalker/twison
ink
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Ink for Game Design
What does this have to do with Inkle's Ink? Well, Ink is a form of engine-agnostic game data creation. At heart, Ink is a narrative scripting language but because it was conceived as middleware, it can be used by many game development stacks. The primary integration is Unity which supports many platforms on its own but Ink scripts can also be run in the browser, Defold, Godot, Unreal and more. You can write Ink once, test it using Inky or Inklecate and deploy it using your desired framework. I can personally attest to running the same Ink script in the browser with ink.js and in the Defold, Godot and Unity game engines.
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A simple MUD server in Python which can be run on a Raspberry Pi
That's awesome, thanks!
I am aware of Inform 7, I think it is awesome. A few months ago I made a quick demo using Inklescript[1], which I found simpler and more suitable to my project (a Star Trek adventure). Inform 7 remains something I wish to explore in the future when I need something more complex.
Thanks! ;)
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[1] https://www.inklestudios.com/ink/
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About Text based games,basically
As others have said, Twine is really a great starting point for text or choice-based games. If you'd like to get into the weeds a little more, I'd also shout out Ink, which is incredibly flexible and really fun imo, altho it def requires a bit more coding experience.
- How to start making video games?
- Text adventure ported to social media
- Free websites for writing branching plot lines?
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Any other devs that have / are making choose your own adventures?
On the technology side, you might want to check out Inkle: https://www.inklestudios.com/ink/
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How to get into narrative design with no coding/programming experience?
Start writing in ink or twine.
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Narrative Game Design
Otherwise, Inkle is also quite good. (and people have made players for it in Unreal and Unity, so it's not hard to attach to existing game projects.) I don't think it has the nifty visual flowchart though, if that's a piece you care about.
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Are there any tools for designing the story of a dating sim?
I really like Ink. The developers made tons of games with it like the Sorcery! series, so it has a good foundation, and it's quite easy to write and organize, more than twine in my opinion.
What are some alternatives?
Cradle - Play Twine stories in Unity.
YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!
ideas - :rocket: Ideas for everyone under a CC licence. Feel free to use. I'll send you a postcard if you build anything on this list.
RenPy - The Ren'Py Visual Novel Engine
twine-to-json - Twine format for converting a stories to JSON
UnrealInk - Integration of the Ink language into Unreal 4 (https://github.com/inkle/ink)
twine - Utilities for interacting with PyPI
dialogic - 💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
tweego - Tweego is a free (gratis and libre) command line compiler for Twine/Twee story formats, written in Go.
twinejs - Twine, a tool for telling interactive, nonlinear stories
godot-ink - Ink integration for Godot Engine.