tune
glicol
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tune
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Are there any microtonal piano VSTs out there?
I use tune-cli (https://github.com/Woyten/tune/tree/master/tune-cli) to play microtonal scales on my non-microtonal Fantom-X8. tune-cli can retune almost any synth via MIDI message injection but it needs to be started as a separate program since it is not a VST plugin.
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Scala2MTS — A web app to convert Scala tuning files to MIDI SysEx for use in hardware synths
I developed tune-cli (https://github.com/Woyten/tune/tree/master/tune-cli) which is also able to convert Scala to MTS. It can even do it in a live-dispatching mode giving you access to more than 12 notes per octave without any underwater / chipmunk effect.
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I made a command-line tool to assist me with writing polyrhythmic drum parts
Very excited to see this. It's very much a tool I would use, excited to give it a spin after work tonight. I also look forward to reading the code.
Other cool music tools I've seen implemented in rust:
* glicol - https://glicol.org/
* tune - https://github.com/Woyten/tune
A while back I wanted to make some tools to aid in composition and was using rust. Very partially baked, but a fun pet project to learn the language with. Generated Just Intonation pitch lattices based on my research of Ben Johnston's compositional approach. https://github.com/jcpst/johnston
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My own microtonal synthesizer project microwave
Hi, thanks for your comment! The GitHub repo including the source code, documentation and links to some demo videos can be found here: https://github.com/Woyten/tune/tree/master/microwave
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New microwave release
To download the newest release and learn more about its features, visit https://github.com/Woyten/tune/releases/tag/microwave-0.35.0.
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I finally ported my microtonal synthesizer app from Nannou to Bevy
Source code: https://github.com/Woyten/tune/tree/master/microwave
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Bought a Lumatone, what's the best gear and software to go with it?
If you want to get started really quick and only need live playback functions also try out my own project: https://github.com/Woyten/tune/tree/master/microwave
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This is for the microtonal Rust devs: My SCL/KBM importer/exporter is now feature-complete
tune: A library with mature support for pitch calculations, SCL files, KBM files, MIDI Tuning Standard and live retuning
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Where to buy/make a microtonal piano?
I wrote a software https://github.com/Woyten/tune/tree/master/tune-cli that can receive standard (single- or multi-channel) MIDI in events and convert them to microtonal multi-channel MIDI events which should be understandable by most synthesizers. On top of that In wrote a graphical user interface https://github.com/Woyten/tune/tree/master/microwave which also comes with a built-in modular synth engine and soundfont renderer. I am currently working on migrating the UI to a modern 3D engine for better visualizations like keyboards and a Lumatone. IOW the project is still actively developed by me. Let me know if you think those apps could be useful for you and if you have questions about how to use them.
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Convert 27edo midi or others to 12edo MIDI with fine tunings?
My own tools tune-cli and microwave which I use for my compositions both support a variety of tuning methods including retuning via MIDI fine-tuning messages.
glicol
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3 years of fulltime Rust game development, and why we're leaving Rust behind
I've worked on Ambient Engine and now on the Bevy engine. I totally agree with these points, very valuable. I only make some comments from my professional (audio) perspective:
We need the highlight author's affirmation of cli. Rust's tui (ratatui) is great. I used it to make Glicol-cli [1]. If you are a Linux user, you are welcome to test the music production of the code.
Speaking of game audio, I actually think rust is perfect for audio. I have also continued to develop Glicol recently, and my recent goal (starting tomorrow) is the bevy_glicol plug-in. I want to solve bevy's audio problem on the browser.
All in all, even though I've had my share of pain with ecs, I still think rust is very valuable for game and app development, maybe not multiplayer AAA, maybe practical apps.
[1] https://github.com/glicol/glicol-cli
[2] https://github.com/chaosprint/glicol
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Show HN: Render audio to HTML canvas using WebGPU
Nice! Great project website styling and demo.
I had a WebGPU scope demo using vanila JS here, but it's not connected to AudioContext at all.
https://stackblitz.com/edit/vitejs-vite-cuc9vs
Still, I had to use the old WebGL solution for https://glicol.org since the WebGPU support seems to be pretty slow at the moment.
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AI-generated sad girl with piano performs the text of the MIT License
Suno is great and I already shared its potential back in v2. I have always believed that the essence of digital music is "organized numbers". I think what needs to be thought about is how to use AI in this process. If you look at the results (numbers) generated, then we are indeed very close. But there is another future I believe: I hope AI can compose music with me, like copilot. This is why I keep working on
https://glicol.org/
and the destination is:
https://github.com/chaosprint/RaveForce
Also want to hear your feedback.
- Strudel: A live coding platform to write dynamic music pieces in the browser
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Velato: A programming language where source code must be a valid MIDI music file
Interesting!
Similar note-based expression can be found on TidalCycles/Strudel. although it's not valid MIDI format anymore, you can use notation like c4, f3, and make them as "pattern". Samples are also supported in the same manner:
https://strudel.cc/
And in my project Glicol, I use only numbers in the seq node. So 60 means middle C. Underscore means rest.
https://glicol.org/
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We were not accepted into Google Summer of Code. So, we started our own
I also applied with Glicol (https://glicol.org/) and got rejected, which is totally understandable. I am basically working this project on my own with almost zero extra funding.
I am currently working on a new website. The old stack is Vite, Svelte and Windi CSS (discontinued unfortunately). So this time maybe Astro + Solid + Tailwind.
And I am also trying to rewrite the whole Rust backend if possible, so there is quite some work to be done.
Let me know on GH or Discord if you are interested.
It's a good chance to try Rust, WASM, DSP, etc.
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My Sixth Year as a Bootstrapped Founder
This is a really informative and inspiring article.
It hasn’t been 6 months (not 6 years) since I quit my full-time job as a Rust developer to start my own business.
As time goes by, I can feel the pressure of mortgage and car loans, and I can also feel the care and pressure of my family.
My original plan was to make an interface for Glicol (https://glicol.org), and to develop relevant hardware with firmware written in rust for school education.
I sent some cold emails to VCs, but most of them got no reply.
I also sent an email to the Norwegian Museum of Science and Technology, offering to perform for children for free, but they didn’t reply for two months. I shamelessly sent it again, and someone finally replied with a rejection.
Only one VC talked to me and thought that I should convince and validate a partner first, and he suggested that I go to an incubator.
Very good advice.
Later I learned that even Norwegian education startups skipped Norway and focused directly on the US market.
People from the incubator also told me that it is impossible for Norwegian schools to accept new things independently.
This is very enlightening to me because most of Glicol's visitors are indeed from the US. And it took me so long to discover this fact.
But if I don’t start, I’ll never get past those six months.
- How Programming Languages Got Their Names
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Ask HN: Yo wants to build a game, I'm lost. What can I do?
I picked up LOGO when I was 6 and leant Pascal and C later.
I didn't program for a few years because I wasn't interested in competitions. So I think interest is the most important, otherwise it will be easy to get lost and give up.
Later, I became very interested in programming, mainly because I came into contact with music technology.
I think since your child is interested in game development, it is a good choice to start step by step. For example, starting with threejs. I also recommend learning Rust and Bevy so you learn the underlying layers and ECS.
Last but not least, although it's not related to games dev but I sincerely invite you and your son to try Glicol (https://glicol.org), the project that I am developing.
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I quit my job to work full time on my open source project [Atuin]
I quite my job as well to work on
https://glicol.org
I have a lot of feelings, but I don't have a blog so far. But one of my feelings is that universities should alloc some of their funding to many of these open source projects and open source community should be better managed rather than donation. My plan is to start my own company and work on hardware .
What are some alternatives?
musescore-microtonal-edo-plugin - Microtonal MuseScore plugin to retune notes in any EDO. Deprecated, see musescore-xen-tuner (link below).
Sonic Pi - Code. Music. Live.
swyh-rs - Stream What You Hear written in rust, inspired by SWYH.
supercollider - An audio server, programming language, and IDE for sound synthesis and algorithmic composition.
rustysynth - A SoundFont MIDI synthesizer written in pure Rust
kaleidosync - A WebGL Spotify visualizer made with Vue, D3, and Three.js.
nannou - A Creative Coding Framework for Rust.
soundboard - Simple soundboard app with MIDI control
typebeat - Keyboard-controlled music sequencer, sampler, and synth
vst-rs - VST 2.4 API implementation in rust. Create plugins or hosts. Previously rust-vst on the RustDSP group.
FoundryVTT-Game-Audio-Bundle-4 - Foundry VTT - Game Audio Bundle 4