Tulip Indicators
GLFW
Tulip Indicators | GLFW | |
---|---|---|
4 | 78 | |
802 | 12,244 | |
0.7% | 1.2% | |
5.2 | 9.3 | |
3 months ago | 14 days ago | |
C | C | |
GNU Lesser General Public License v3.0 only | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Tulip Indicators
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Technical Analysis libraries
TA-lib and pandas-ta have already been mentioned, so just for the sake of alternatives, Tulip indicators
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IBKR API doesn't provide technical indicators, is there any alternative?
Broker APIs usually don't provide those. You'll want to generate them using a library. The most popular are TA Library (linked by another commenter), TuliPy, and TA-Lib. All easy to use.
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Here’s the gist of my algorithm. I want to go big with my algorithm and I need some help from you.
I use Tulip Indicators and my codes run on NodeJS and I maintain data on MariaDB. I can of course transform them to any other programming language, if given a chance.
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C Deep
Tulip Indicators - Library of functions for technical analysis of financial data. LGPL-3.0-or-later
GLFW
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macOS 14.4 causes JVM crashes
Minecraft runs on various Javas.
And there's a known issue with an interaction between minecraft, Java, and the video drivers that crashes out and it can be traced back all the way to here: https://github.com/glfw/glfw/issues/1997
It's not fixed.
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Technical Considerations for GUI Toolkits [Discussion]
Window context manager - glfw, sdl
Types of tools for creating a gui (and how those tools approximately work): 1. Utilize the native _graphical interface API_, and depending on the platform, they have specific layers to interface: * Wayland, X11, for Linux * [GDI](https://learn.microsoft.com/en-us/windows/win32/gdi/windows-gdi) for windows * [Quartz](https://en.wikipedia.org/wiki/Quartz\_(graphics\_layer)) for macOS Example - GTK uses [wayland](https://gitlab.gnome.org/GNOME/gtk/-/blob/main/docs/reference/gdk/wayland.md) ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/win32)) [X11](https://gitlab.gnome.org/GNOME/gtk/-/blob/main/docs/reference/gdk/x11.md) ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/x11)) GDI ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/win32)) Quartz ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/macos)) [How to use wayland display server](https://bugaevc.gitbooks.io/writing-wayland-clients/content/black-square/the-wayland-client-library.html) (TODO missing "animation" section) 2. Utilize opengl _or other low level graphics api's_ with window context, use GPU to render widgets * Window context manager - [glfw](https://github.com/glfw/glfw), [sdl](https://www.libsdl.org/) * contexts and surfaces, reading input, handling events Example: ImGui, NanoVG, Nuklear, raylib Why? Mainly used for game development, but also good for gui's. _(i haven't seen any examples that uses this method that are used for developing general-use graphical user interfaces.)_
- How to set-up GLFW 3.3.8 with C++ visual studio community 2022?
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Exploring Computer Graphics: Weekly Chronicle #1
GLFW: A library for window creation and managing user input.
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New Vulkan Documentation Website
Not SDL2, but GLFW has something like that under the tests/ directory:
https://github.com/glfw/glfw/blob/master/tests/triangle-vulk...
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LWJGL = SFML vs Allegro vs SDL vs Ogre vs ???
I'm not familiar with LWJGL, my 5 seconds on their website makes me think you might be looking for something like GLFW https://www.glfw.org/ to handle I/O and window creation/management.
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I have spent two whole work days trying to install GLEW
Consider GLFW3 for windowing and GLAD for function loading. I've used this combination myself successfully. Granted, that is "two things" you need, but OTOH it'll work well.
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OpenGL (GLFW and GLAD) not linking with cmake
There is a pattern to it which is usable with every GitHub repository. For example, GLFW v3.3.8 can be fetched from: https://github.com/glfw/glfw/archive/refs/tags/3.3.8.tar.gz
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Help
That is a static or import library for glfw. You need add the path to the directory where this file is located to the "library directories", see: https://www.learncpp.com/cpp-tutorial/a2-using-libraries-with-visual-studio-2005-express/
What are some alternatives?
Tulip Cell - TulipCell is an Excel add-in providing 100+ technical analysis indicators.
SDL - Simple Directmedia Layer
btsk - Behavior Tree Starter Kit
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
CNTK - Microsoft Cognitive Toolkit (CNTK), an open source deep-learning toolkit
glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
ANNetGPGPU - A GPU (CUDA) based Artificial Neural Network library
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
AI-Toolbox - A C++ framework for MDPs and POMDPs with Python bindings
OpenSceneGraph - OpenSceneGraph git repository
frugally-deep - Header-only library for using Keras (TensorFlow) models in C++.
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)