tube-game-dos VS ReC98

Compare tube-game-dos vs ReC98 and see what are their differences.

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tube-game-dos ReC98
3 15
20 677
- -
0.0 9.0
over 2 years ago 8 days ago
C++ Assembly
GNU General Public License v3.0 only -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

tube-game-dos

Posts with mentions or reviews of tube-game-dos. We have used some of these posts to build our list of alternatives and similar projects.

ReC98

Posts with mentions or reviews of ReC98. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-09.

What are some alternatives?

When comparing tube-game-dos and ReC98 you can also consider the following projects:

xmrigCC - RandomX, CryptoNight, Argon2 and GhostRider CPU/GPU miner with Command&Control (CC) Server and Monitoring

papermario - Decompilation of Paper Mario

Dark-Souls-1-Overhaul - "We're the Project M of Dark Souls!"

ProjectNinjaBlack - A Re-Write Translation of the OG NGB Original Xbox Game to PC. For the NG community, But I am not doing this for copyright issues or drama, I am doing this hoping that Team Ninja and Tecmo can see my skills and hire me or any others that see my skills as well. Please understand Tecmo & Team Ninja just a reason to show my skills, if you request a removal I will with no argument or issues added by me.

Mikompilation - Reimplementation project for the Fatal Frame 2 : Crimson Butterfly (Project Zero 2/零~紅い蝶) game engine

pc98_disks_in_linux - Notes relating to using PC9801/9821 (and possibly other retro PC system) disks in Linux

apolune - Lost Astronaut's Game Creation Framework: A massive 1800+ class 1400 file extravaganza of OpenGL, WinAPI, OpenAL and many other features, written in Visual Studio for over a decade!

MDTParsingTools

PopSpriteEditor - Open source Sprite Viewer & Editor tool for the game Populous: The Beginning.

AGI2_16bit_DOS - Adventure Game Interpreter (AGI) v2.440 Game Engine for DOS (16-bit)

em-dosbox - An Emscripten port of DOSBox

pikmin2 - A decompilation of Pikmin 2 (USA) brought to you by fans of the series.