tube-game-dos
ReC98
tube-game-dos | ReC98 | |
---|---|---|
3 | 15 | |
20 | 677 | |
- | - | |
0.0 | 9.0 | |
over 2 years ago | 8 days ago | |
C++ | Assembly | |
GNU General Public License v3.0 only | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
tube-game-dos
ReC98
-
[Discussion] hello from the other side
Maybe it would be better to use a payment model similar to ReC98, in which people pay for development as it happens. So, there could be a goal of however much a particular piece of hardware costs, and only once that goal is hit does development for that device start. After development for that device finishes, another goal could be set for the cost of that development, and then the update for that device would only be released for that goal is hit. If people don't pay very much, then while waiting for the next goal, the developer could do other things that are more sure to make money.
- The Touhou PC-98 Restoration Project
What are some alternatives?
xmrigCC - RandomX, CryptoNight, Argon2 and GhostRider CPU/GPU miner with Command&Control (CC) Server and Monitoring
papermario - Decompilation of Paper Mario
Dark-Souls-1-Overhaul - "We're the Project M of Dark Souls!"
ProjectNinjaBlack - A Re-Write Translation of the OG NGB Original Xbox Game to PC. For the NG community, But I am not doing this for copyright issues or drama, I am doing this hoping that Team Ninja and Tecmo can see my skills and hire me or any others that see my skills as well. Please understand Tecmo & Team Ninja just a reason to show my skills, if you request a removal I will with no argument or issues added by me.
Mikompilation - Reimplementation project for the Fatal Frame 2 : Crimson Butterfly (Project Zero 2/零~紅い蝶) game engine
pc98_disks_in_linux - Notes relating to using PC9801/9821 (and possibly other retro PC system) disks in Linux
apolune - Lost Astronaut's Game Creation Framework: A massive 1800+ class 1400 file extravaganza of OpenGL, WinAPI, OpenAL and many other features, written in Visual Studio for over a decade!
MDTParsingTools
PopSpriteEditor - Open source Sprite Viewer & Editor tool for the game Populous: The Beginning.
AGI2_16bit_DOS - Adventure Game Interpreter (AGI) v2.440 Game Engine for DOS (16-bit)
em-dosbox - An Emscripten port of DOSBox
pikmin2 - A decompilation of Pikmin 2 (USA) brought to you by fans of the series.