ReC98 VS AGI2_16bit_DOS

Compare ReC98 vs AGI2_16bit_DOS and see what are their differences.

AGI2_16bit_DOS

Adventure Game Interpreter (AGI) v2.440 Game Engine for DOS (16-bit) (by lucianoaibar)
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ReC98 AGI2_16bit_DOS
15 1
683 9
- -
9.0 3.9
9 days ago over 2 years ago
Assembly Assembly
- -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ReC98

Posts with mentions or reviews of ReC98. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-09.

AGI2_16bit_DOS

Posts with mentions or reviews of AGI2_16bit_DOS. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing ReC98 and AGI2_16bit_DOS you can also consider the following projects:

papermario - Decompilation of Paper Mario

first_nes - Create your own games for the Nintendo Entertainment System! This "starter" game is easily extensible for your own projects. Includes references.

tube-game-dos - My first reverse engineering game

HIGH-TO-LOW - in this repository you will find codes in C and their equivalence in MIPS Assembly

ProjectNinjaBlack - A Re-Write Translation of the OG NGB Original Xbox Game to PC. For the NG community, But I am not doing this for copyright issues or drama, I am doing this hoping that Team Ninja and Tecmo can see my skills and hire me or any others that see my skills as well. Please understand Tecmo & Team Ninja just a reason to show my skills, if you request a removal I will with no argument or issues added by me.

asm-platformer - Very basic platformer game developed in x86 Assembly.

pc98_disks_in_linux - Notes relating to using PC9801/9821 (and possibly other retro PC system) disks in Linux

bootloader - Mandelbrot set drawers for vintage hardware [Moved to: https://github.com/encse/mandelbrot]

MDTParsingTools

mandelbrot - Mandelbrot set drawers for vintage hardware

pikmin2 - A decompilation of Pikmin 2 (USA) brought to you by fans of the series.

x86-kernel - A hobby kernel developed from scratch using i8086 assembly