ttrpg-map-sketcher VS inet256

Compare ttrpg-map-sketcher vs inet256 and see what are their differences.

SurveyJS - Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App
With SurveyJS form UI libraries, you can build and style forms in a fully-integrated drag & drop form builder, render them in your JS app, and store form submission data in any backend, inc. PHP, ASP.NET Core, and Node.js.
surveyjs.io
featured
InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
ttrpg-map-sketcher inet256
2 14
4 133
- 0.0%
10.0 4.6
over 1 year ago 10 months ago
TypeScript Go
- GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ttrpg-map-sketcher

Posts with mentions or reviews of ttrpg-map-sketcher. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-15.
  • Best D&D map makers for dungeons, cities and worlds
    4 projects | news.ycombinator.com | 15 Mar 2023
    I GM an online TTRPG, and I wanted to replicate the experience of the players drawing the map themselves as they go along. We use Roll20, but didn't find the tools particularly well suited to updating the map in the moment.

    So, I had a go at making a little tool that lets you quickly make rough sketches of the map, as well letting you move tokens (for the characters) around. It's not particularly fancy, but it seems to work for us!

    https://github.com/mwilliamson/ttrpg-map-sketcher

  • Ask HN: What Are You Working on This Year?
    49 projects | news.ycombinator.com | 2 Jan 2023
    An app for quickly and collaboratively drawing maps for tabletop RPGs.

    I run a tabletop RPG for some friends over the Internet using Roll20. As a player in other (in-person) games, there have been times where we've collaboratively made a map as we've gone along rather than the GM providing one, and I wanted to be able to provide a similar experience for my players. Since we found Roll20 didn't really work for this use case, I'm cobbling together an app that tries to make the experience as fluid as possible. It's only really intended for my group when I'll be on hand to explain how it works and I'll be the only one deploying it, so the docs are somewhat sparse, but in case anyone is interested:

    https://github.com/mwilliamson/ttrpg-map-sketcher

    I've also been working on a compiler for the most boring programming language in the world: https://github.com/mwilliamson/clunk

    I maintain a library with ports to multiple languages (JavaScript, Python, Java). They have very similar structure, which means doing the same thing in pretty much the same way three times each time I make a change.

    The idea I wanted to test with my language is: is it possible to extract a common subset that compiles into reasonably idiomatic code for those target languages? The compiled interfaces should be sensible (i.e. use of the code from the target language should be as good as if written in the target language directly), while implementations can be a little less tidy, but ultimately still readable and easily refactorable if the user ever decides to eject from my language and write everything in the target language(s) instead.

    I doubt I'll ever use it in anger, and since it's nowhere near ready for use of any kind there aren't really any docs. In the unlikely event someone is interested, the most illuminating thing to look at would be the very beginnings of the reimplementation of the aforementioned library. Since I use snapshot testing with examples, you can see the source code, generated code and result of running the compiled test suite in one file:

    Java: https://github.com/mwilliamson/clunk/blob/main/snapshots/%5B...

inet256

Posts with mentions or reviews of inet256. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-19.
  • Show HN: A version control system based on rsync
    6 projects | news.ycombinator.com | 19 Jan 2023
    My approach to hosting with Got has been to make it easy and secure for users to host from any machine.

    INET256 solves that problem nicely. If you have access to an INET256 network, then all you have to do is swap addresses and two Got instances can communicate.

    https://github.com/inet256/inet256

    Also, end-to-end encryption is table stakes. Any data that leaves the user needs to be encrypted in transit, and if it hangs around away from the user, at rest.

  • Ask HN: What Are You Working on This Year?
    49 projects | news.ycombinator.com | 2 Jan 2023
    I'm working on INET256, an API for secure identity based networking. The reference implementation, mesh256 is a mesh network using a distributed routing algorithm. There is also diet256, which is a centrally coordinated network with direct connections using QUIC over The Internet.

    https://github.com/inet256/inet256

    https://github.com/inet256/diet256

  • SourceHut terms of service updates, cryptocurrency projects to be removed
    2 projects | news.ycombinator.com | 31 Oct 2022
    Thanks for sharing RocketGit. This is the first time I've heard of it, and yes, it does look like a cool copyleft solution to self-hosted Git.

    Another interesting option is Brendan Caroll's got[0], which allows sharing of repositories over INET256[1]. I'm sure there are other P2P approaches to Git, but this one just piqued my interest. Unfortunately it has a naming conflict with OpenBSD's Game of Trees[2].

    [0] https://github.com/gotvc/got

    [1] https://github.com/inet256/inet256

    [2] https://gameoftrees.org/

  • INET256 is a 256 bit network address space for p2p applications
    1 project | /r/programming | 10 Apr 2022
  • Ask HN: Who Wants to Collaborate?
    50 projects | news.ycombinator.com | 1 Feb 2022
    I'm working on INET256, a 256 bit network address space for easily and securely connecting applications.

    https://github.com/inet256/inet256

    - The API is focused around sending and receiving messages to addresses derived from public keys.

    - Each application can have its own stable address.

    - Runs as a daemon process which is configured with peering information. Additional network nodes can be spawned through the API.

    - Can easily support arbitrary routing algorithms through a well defined interface.

    - A TUN device (similar to CJDNS or Yggdrasil) is included as a separate application. (The IP6 Portal)

    58 projects | news.ycombinator.com | 1 Jan 2022
    https://github.com/inet256/inet256

    Developers, applications, and end-users are under-served by the network layer. INET256 provides necessary features (stable addresses, encryption) to client applications, which usually have to reimplement those features themselves.

  • Show HN: Got is like Git, but with an 'o'
    3 projects | news.ycombinator.com | 20 Dec 2021
    There is an interface for address discovery [1] (finding transport addresses for peers you know about) and autopeering [2] (peering with peers you didn't know about beforehand). There is an unfinished branch for LAN broadcast discovery/autopeering. Contributions are definitely welcome here.

    I had played around with a STUN transport, but the easiest way to connect has been to stand up a cloud VM with a static IP.

    INET256 addresses use the same public key serialization as TLS, but they intentionally avoid the rest of the certificate infrastructure complexity. They make great leaves in a web of trust. You can sign them, or stick them in DNS records. And if you don't want to deal with any of that, fine, just swap addresses and you can communicate securely.

    [1] https://github.com/inet256/inet256/blob/master/pkg/discovery...

  • INET256: A 256 bit address space for peer-to-peer applications
    2 projects | /r/programming | 16 Nov 2021
  • Spork: Peer-to-peer socket magic in the air
    2 projects | news.ycombinator.com | 19 Oct 2021
    > To me, this is the future. I wish we had a set of APIs to allow connecting to a public key instead of an IP address

    INET256 is working on exactly that. It's a set of APIs for connecting to addresses derived from public keys.

    https://github.com/inet256/inet256

  • INET256: A 256 bit address space for peer-to-peer hosts/applications
    1 project | news.ycombinator.com | 15 Apr 2021

What are some alternatives?

When comparing ttrpg-map-sketcher and inet256 you can also consider the following projects:

CoC7-FoundryVTT - An unofficial implementation of the Call of Cthulhu 7th Edition game system for Foundry Virtual Tabletop

platelet - Dispatch system for emergency volunteer couriers.

zfsbootmenu - ZFS Bootloader for root-on-ZFS systems with support for snapshots and native full disk encryption

adama-lang - A headless spreadsheet document container service.

dungeon-revealer - A web app for tabletop gaming to allow the game master to reveal areas of the game map to players, roll dice and take notes.

ipdr - 🐋 IPFS-backed Docker Registry

FluidFramework - Library for building distributed, real-time collaborative web applications

OpenBazaar - OpenBazaar 2.0 Server Daemon in Go

roqr - QR codes that will rock your world

Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]

macrome - The in-tree build system

futurecoder - 100% free and interactive Python course for beginners