trust-dns
Symphonia
trust-dns | Symphonia | |
---|---|---|
14 | 30 | |
3,254 | 2,113 | |
- | - | |
7.1 | 7.7 | |
7 months ago | 11 days ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | Mozilla Public License 2.0 |
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trust-dns
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Hickory DNS
If you don't know what is Trust-DNS / Hickory DNS, this seems to be the repo: https://github.com/bluejekyll/trust-dns
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You might want async in your project
IO is not a part of the async runtime contract (I don't know if this is good or bad), and Tokio & futures famously have different `Async{Read,Write}` traits. I once had to do this [0] to adapt between them.
This means that any crate that uses IO will be bound to a limited number of Runtimes. Everything being Tokio-only is pretty bad (though Tokio itself is great), but here we are...
[0] https://github.com/bluejekyll/trust-dns/pull/1373#issuecomme...
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Extract cert.pem and privkey.pem from acme.json
I need a cert.pem and privkey.pem for https://github.com/bluejekyll/trust-dns but even using the extractor to get a cert.pem and privkey.pem from the acme.json file it seems invalid.
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What would you rewrite in Rust?
You might be interested in Trust DNS - "A Rust based DNS client, server, and Resolver, built to be safe and secure from the ground up."
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Announcing `async-dns`
It looks like you need to reach for a separate crate for that: https://github.com/bluejekyll/trust-dns/blob/7dcb7b983f5407d95d93b800af13caeee975aaa8/crates/async-std-resolver/src/lib.rs
- Trust-Dns - A rust based dns client, server, and resolver
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What I learned from making a DNS client in Rust
You might be interested in new alternative to dig called dns https://github.com/bluejekyll/trust-dns/blob/main/util/src/dns.rs . I found out about it from https://twitter.com/benj_fry/status/1513269287229657091
- Show HN: A Trust-DNS based dig alternative
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Docker: Binary compiled with Musl works but not the one compiled with glibc
I've found the Trust-DNS Resolver crate and it does the job! Now the binary seems to not use any dynamic library to look up the ip of a host.
Symphonia
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Festival v1.0.0 - A music player
Symphonia for an amazing audio library
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Streaming audio from url
Are you trying to play audio from something like an internet radio station where the stream has an infinite length? The content length header is optional. It uses that to support seeking within the file. Symphonia, one of the underlying backends for Rodio, has an option to tell the decoder that the source is not seekable if the size of the file is not known. Unfortunately, Rodio currently hardcodes this setting to true https://github.com/RustAudio/rodio/blob/master/src/decoder/read_seek_source.rs#L19. I actually wrote this code a few years ago so I should know this, but I can't remember why exactly. I think there was no easy way to communicate this information to Rodio since the other backends don't have a setting like this. The other Rodio backends may handle this differently. There's a lot of great info in this discussion on the Symphonia repo about this use case which helped me with my implementation: https://github.com/pdeljanov/Symphonia/discussions/153
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Any libraries for Decoding AND Encoding to Opus audio codec?
Everything I can find on the internet seems to be abandoned. Opus-rs, Magnum, Magnum Opus, ect. Symphonia has been working on it for over 2 years, with work still ongoing. Heck, even FFMPEG seems to not have full support yet!. Is there any library that I have overlooked that provides this functionality?
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Announcing zune-jpeg: Rust's fastest JPEG decoder
In other areas, miniz_oxide is faster than miniz, Symphonia is faster than ffmpeg on most codecs, the not-yet-announced zune-png beats both libpng and the more heavily optimized libspng, and the png crate is getting considerable improvements too and also beats libpng.
- What would you rewrite in Rust?
- Symphonia – a pure Rust audio decoding and media demuxing library
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Symphonia v0.5.2: Audio decoding in safe Rust, now often faster than FFmpeg!
Symphonia is an audio decoder framework in 100% safe Rust supporting the most popular media formats (MP4/M4A, OGG, MKV/WebM, WAV) and audio codecs (AAC-LC, ADPCM, ALAC, FLAC, MP1/2/3, Vorbis, PCM).
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Introducing the Music Player: A High-Performance, Extensible Application for Digital Audio Playback
The Music Player is based on Rodio, which is a high-performance audio playback library for Rust, and Symphonia, which is a Rust library for working with music metadata and audio decoding. This allows the Music Player to provide high-quality audio playback and management.
- BWF WAV Reading/Processing/Writing
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How do I create a video merging tool in rust?
You can look at symphonia for a pure Rust solution.
What are some alternatives?
parity-bitcoin - The Parity Bitcoin client
rodio - Rust audio playback library
woodpecker - Drill is an HTTP load testing application written in Rust
swyh-rs - Stream What You Hear written in rust, inspired by SWYH.
citybound - A work-in-progress, open-source, multi-player city simulation game.
rust-id3 - A rust library for reading and writing ID3 metadata
Parallel
gitoxide - An idiomatic, lean, fast & safe pure Rust implementation of Git
rsedis - Redis re-implemented in Rust.
not-yet-awesome-rust - A curated list of Rust code and resources that do NOT exist yet, but would be beneficial to the Rust community.
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
FFmpeg - Mirror of https://git.ffmpeg.org/ffmpeg.git