trivial-gamekit VS cl-opengl

Compare trivial-gamekit vs cl-opengl and see what are their differences.

cl-opengl

cl-opengl is a set of CFFI bindings to the OpenGL, GLU and GLUT APIs. (by 3b)
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trivial-gamekit cl-opengl
7 2
162 272
- -
0.0 0.0
over 2 years ago 4 months ago
Common Lisp Common Lisp
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

trivial-gamekit

Posts with mentions or reviews of trivial-gamekit. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-23.

cl-opengl

Posts with mentions or reviews of cl-opengl. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-31.
  • Using Common Lisp to do GPU accelerated animations
    2 projects | /r/Common_Lisp | 31 Mar 2022
    Use CL-SDL2 (https://github.com/lispgames/cl-sdl2) for simple 2d rendering. It's both GPU-accelerated and portable to many platforms. You can use CL-SDL2 along with CL-OPENGL (https://github.com/3b/cl-opengl) for OpenGL programming, provided you have knowledges about 2d/3d graphics programming.
  • Should I learn OpenGL, or try building a graphics engine from scratch ?
    5 projects | /r/lisp | 2 Feb 2021
    Once you understand CFFI you can hop into OpenGL or Vulkan land. We have bindings for those: very mature and stable cl-opengl and partial cl-vulkan. Meaning, you will have easier time with OpenGL. Not only because of better bindings, but also OpenGL is much simpler than Vulkan, although still a mess.

What are some alternatives?

When comparing trivial-gamekit and cl-opengl you can also consider the following projects:

Carp - A statically typed lisp, without a GC, for real-time applications.

alloy - A new user interface protocol and toolkit implementation

alien-works - Multiplatform game foundation framework for Common Lisp

cl-sdl2 - Common Lisp bindings for SDL2 using C2FFI.

tank-command-2000 - A 3d tank game

nature-of-code - Nature of code exercises and examples implemented in Common Lisp

sketch - A Common Lisp framework for the creation of electronic art, visual design, game prototyping, game making, computer graphics, exploration of human-computer interaction, and more.

trial - A fully-fledged Common Lisp game engine

cl-cookbook - The Common Lisp Cookbook