Using Common Lisp to do GPU accelerated animations

This page summarizes the projects mentioned and recommended in the original post on /r/Common_Lisp

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  • cl-sdl2

    Common Lisp bindings for SDL2 using C2FFI.

  • Use CL-SDL2 (https://github.com/lispgames/cl-sdl2) for simple 2d rendering. It's both GPU-accelerated and portable to many platforms. You can use CL-SDL2 along with CL-OPENGL (https://github.com/3b/cl-opengl) for OpenGL programming, provided you have knowledges about 2d/3d graphics programming.

  • cl-opengl

    cl-opengl is a set of CFFI bindings to the OpenGL, GLU and GLUT APIs.

  • Use CL-SDL2 (https://github.com/lispgames/cl-sdl2) for simple 2d rendering. It's both GPU-accelerated and portable to many platforms. You can use CL-SDL2 along with CL-OPENGL (https://github.com/3b/cl-opengl) for OpenGL programming, provided you have knowledges about 2d/3d graphics programming.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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