triple-buffer VS jakt

Compare triple-buffer vs jakt and see what are their differences.

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triple-buffer jakt
4 31
79 2,750
- 0.1%
6.3 9.3
2 months ago 8 days ago
Rust C++
Mozilla Public License 2.0 BSD 2-clause "Simplified" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

triple-buffer

Posts with mentions or reviews of triple-buffer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-02.
  • A lock-free single element generic queue
    1 project | /r/C_Programming | 24 Mar 2023
    Great write up! I believe the colloquial name for this algorithm is a "lock-free triple buffer". Here's an implementation in Rust (I couldn't find any c/c++ examples) that has extremely thorough comments that might help completely wrap your head around the synchronization ordering. Rust uses the same semantics for atomic primitives as C11, so it should be pretty easy to match up with your implementation. I came to the same conclusion as you to solve an issue I had with passing arbitrarily large data between two threads in an RTOS system I was working with at my day job. It was an extremely satisfying moment, realizing the index variable was sufficient to communicate all the needed information between the two threads.
  • Rust Is Hard, Or: The Misery of Mainstream Programming
    15 projects | news.ycombinator.com | 2 Jun 2022
    Rust marks cross-thread shared memory as immutable in the general case, and allows you to define your own shared mutability constructs out of primitives like mutexes, atomics, and UnsafeCell. As a result you don't get rope to hang yourself with by default, but atomic orderings are more than enough rope to devise incorrect synchronizations (especially with more than 2 threads or memory locations). To quote an earlier post of mine:

    In terms of shared-memory threading concurrency, Send and Sync, and the distinction between &T and &Mutex and &mut T, were a revelation when I first learned them. It was a principled approach to shared-memory threading, with Send/Sync banning nearly all of the confusing and buggy entangled-state codebases I've seen and continue to see in C++ (much to my frustration and exasperation), and &Mutex providing a cleaner alternative design (there's an excellent article on its design at http://cliffle.com/blog/rust-mutexes/).

    My favorite simple concurrent data structure is https://docs.rs/triple_buffer/latest/triple_buffer/struct.Tr.... It beautifully demonstrates how you can achieve principled shared mutability, by defining two "handle" types (living on different threads), each carrying thread-local state (not TLS) and a pointer to shared memory, and only allowing each handle to access shared memory in a particular way. This statically prevents one thread from calling a method intended to run on another thread, or accessing fields local to another thread (since the methods and fields now live on the other handle). It also demonstrates the complexity of reasoning about lock-free algorithms (https://github.com/HadrienG2/triple-buffer/issues/14).

    I find that writing C++ code the Rust way eliminates data races practically as effectively as writing Rust code upfront, but C++ makes the Rust way of thread-safe code extra work (no Mutex unless you make one yourself, and you have to simulate &(T: Sync) yourself using T const* coupled with mutable atomic/mutex fields), whereas the happy path of threaded C++ (raw non-Arc pointers to shared mutable memory) leads to pervasive data races caused by missing or incorrect mutex locking or atomic synchronization.

  • Notes on Concurrency Bugs
    3 projects | news.ycombinator.com | 28 May 2022
    In terms of shared-memory threading concurrency, Send and Sync, and the distinction between &T and &Mutex and &mut T, were a revelation when I first learned them. It was a principled approach to shared-memory threading, with Send/Sync banning nearly all of the confusing and buggy entangled-state codebases I've seen and continue to see in C++ (much to my frustration and exasperation), and &Mutex providing a cleaner alternative design (there's an excellent article on its design at http://cliffle.com/blog/rust-mutexes/).

    My favorite simple concurrent data structure is https://docs.rs/triple_buffer/latest/triple_buffer/struct.Tr.... It beautifully demonstrates how you can achieve principled shared mutability, by defining two "handle" types (living on different threads), each carrying thread-local state (not TLS) and a pointer to shared memory, and only allowing each handle to access shared memory in a particular way. This statically prevents one thread from calling a method intended to run on another thread, or accessing fields local to another thread (since the methods and fields now live on the other handle). It also demonstrates the complexity of reasoning about lock-free algorithms (https://github.com/HadrienG2/triple-buffer/issues/14).

    I suppose &/&mut is also a safeguard against event-loop and reentrancy bugs (like https://github.com/quotient-im/Quaternion/issues/702). I don't think Rust solves the general problem of preventing deadlocks within and between processes (which often cross organizational boundaries between projects and distinct codebases, with no clear contract on allowed behavior and which party in a deadlock is at fault), and non-atomicity between processes on a single machine (see my PipeWire criticism at https://news.ycombinator.com/item?id=31519951). File saving is also difficult (https://danluu.com/file-consistency/), though I find that fsync-then-rename works well enough if you don't need to preserve metadata or write through file (not folder) symlinks.

  • A bug that doesn’t exist on x86: Exploiting an ARM-only race condition
    6 projects | news.ycombinator.com | 25 Oct 2021

jakt

Posts with mentions or reviews of jakt. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-20.
  • The Jakt Programming Language
    1 project | news.ycombinator.com | 29 Jan 2024
  • "Useless Ruby sugar": Pattern matching (Pt. 1)
    3 projects | news.ycombinator.com | 20 Oct 2023
  • Essence: A desktop OS built from scratch, for control and simplicity
    8 projects | news.ycombinator.com | 27 Sep 2023
    SerenityOS is doing exactly that:

    https://github.com/SerenityOS/serenity/tree/master/Ladybird

    I also like their Jakt programming language:

    https://github.com/SerenityOS/jakt

    Though I'm more enthusiastic about Redox (doing it in Rust):

    https://gitlab.redox-os.org/redox-os/redox/

  • Jakt (Programming Language)
    1 project | news.ycombinator.com | 9 Sep 2023
  • Will Carbon Replace C++?
    14 projects | news.ycombinator.com | 27 Feb 2023
    It's very opinionated and SerenityOS-focused, but the language Jakt ( https://github.com/SerenityOS/jakt ) transpiles to C++, has memory safety and some very neat ideas for readability.
  • Ask HN: Are people still using Pascal in 2023?
    6 projects | news.ycombinator.com | 26 Feb 2023
    I love Rust, but its model and specifics would make it difficult to learn how to write code in other languages.

    For low-level code, I think Carbon may fill that niche in the future. If it doesn't, C++ may be a good candidate once up-to-date books have been written and compilers actually support the modern spec. Classrooms/guides would need to move away from the still-lingering "C++ is C with classes" approach and use the standard library before that can be a reality, but this book[0] by Bjarne Stroustrup himself demonstrates the future C++ _could_ have if all the modern language features become usable.

    In business, C++ will still be the domain of ancient clusterfucks compiled by MSVC++ 6 in many areas, similar to how most Java code is still built around Java 8 because that was the most recent stable version for many projects' lifecycle (and Oracle's decision to only ship JRE 8 to consumers doesn't help) and how .NET 4 is still taught in schools because the new and scary dotnet tool doesn't map 1-to-1 with the old way of working. I can't imagine microcontroller toolkits supporting a modern version of _any_ language in the first place.

    However, if more people would learn modern C++ (or a replacement, like Carbon), I think this class of programming languages can have the same growth and hype Rust has enjoyed for the past years.

    I'm keeping my eye on Carbon and Zig. Google's influence has managed to push Go to the forefront despite its many quirks, and Zig seems to be focused on doing "C, but right" rather than "C++, but right" which so far is looking pretty promising.

    It's also fun to see Jakt[1] being developed in real time; I don't think it's a language that will be useful for production software any time soon, but on the other hand it's a language that actually produces binaries reliably (unlike pre-alpha Carbon or pre-release Zig, the latter exposing many problems after switching to a self-hosted compiler).

    [0]: https://www.stroustrup.com/tour3.html

    [1]: https://github.com/SerenityOS/jakt

  • The Zig programming language has been ported to SerenityOS
    1 project | news.ycombinator.com | 12 Dec 2022
  • Multiplayer counter strike like game without game engine - just php 8.1, fully open sourced
    6 projects | /r/PHP | 30 Nov 2022
    About php, I have no problem of rewriting whole game for performance reasons once it is done and popular in low level language like https://github.com/SerenityOS/jakt but I think for now php is good and sufficient.
  • ☘️ Good luck Rust ☘️
    2 projects | /r/rust | 16 Nov 2022
    Jakt, pretty well designed (lots of ideas stolen from ML/Rust), but very immature
  • SerenityOS author: "Rust is a neat language, but without inheritance and virtual dispatch, it's extremely cumbersome to build GUI applications"
    8 projects | /r/rust | 14 Nov 2022
    I think this thread might be interesting to the people here. The guy eventually started working on his own safe language, Jakt: https://github.com/SerenityOS/jakt

What are some alternatives?

When comparing triple-buffer and jakt you can also consider the following projects:

bbqueue - A SPSC, lockless, no_std, thread safe, queue, based on BipBuffers

carbon-lang - Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)

left-right - A lock-free, read-optimized, concurrency primitive.

zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.

Ionide-vim - F# Vim plugin based on FsAutoComplete and LSP protocol

Rust-for-Linux - Adding support for the Rust language to the Linux kernel.

scrap - 📸 Screen capture made easy!

hylo - The Hylo programming language

mun - Source code for the Mun language and runtime.

ionide-vscode-fsharp - VS Code plugin for F# development

loom - Concurrency permutation testing tool for Rust.

cppfront - A personal experimental C++ Syntax 2 -> Syntax 1 compiler