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That said, I do agree that UI are meant to be declarative. And even SerenityOS has its own declarative language to create the UI: GML
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I think this thread might be interesting to the people here. The guy eventually started working on his own safe language, Jakt: https://github.com/SerenityOS/jakt
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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Iced is my favorite. Pop os announced they'd be using it for their desktop environment, so the situation clearly isn't as dire as the tweet makes it seem.
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I successfully built my own retained-mode GUI library and made the editor with it for Fyrox Game Engine - https://github.com/FyroxEngine/Fyrox/tree/master/fyrox-ui . Only by using composition and message passing, I'm still excited how scalable this approach is. I built more than 50 various widgets with it - starting from simple buttons and ending node-based editors and docking managers. So I think you just need to pick a good approach that works fine with the language you're using.
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slint
Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.
I believe that Rust is not a great language to express the UI itself, because it is too explicit and putting too much importance on some details that doesn't matter for building UI. Rust can be a good language for the application logic though. Hence the ideas behind Slint.
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This is partly solved with impl-tools. I opened a new PR documenting this.
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The need is real. See https://github.com/rust-lang/rfcs/pull/1546 for some more examples of this sort of problem, and bask in the glory of the nothingness being accomplished anytime fast.
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InfluxDB
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