trial
kandria
trial | kandria | |
---|---|---|
10 | 33 | |
832 | 566 | |
2.0% | 4.4% | |
9.9 | 8.1 | |
6 days ago | 9 days ago | |
Common Lisp | Common Lisp | |
zlib License | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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trial
- Trial Game Engine Issue
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Submissions to Spring Lisp Game Jam 2023
Little Spark - made with Trial
- Show HN: Kandria, an action RPG made in Common Lisp is now out
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Kandria, an action RPG written in Common Lisp releases in a week on January 11!
The engine is called Trial. https://github.com/shirakumo/trial.
- Lisp-Stick on a Python
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interested in learning lisp, (specifically for games, but also for everything else including tui and gui applications for linux. currently have next to no programming knowledge, can i get forwarded some resources and some tips on what exactly i should do? any videos i should watch?
I don't know what the situation is like for 3D game programming in CL. Shinmera recently kickstarted a game but it's 2D I think and I don't know if his engine (https://github.com/Shirakumo/trial) does 3D. But regardless of what you're using, going into learning how to program while also trying to learn how to use the game engines available in the CL world will probably be a recipe for getting overwhelmed and discouraged. I'd recommend going through the Steve Losh post first and reading A Gentle Introduction to Symbolic Computation and/or Practical Common Lisp to get some solid general familiarity with using CL. Both are available online for free. You can also browse through the Cookbook: https://lispcookbook.github.io/cl-cookbook/
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Common lisp game development libraries
For graphics there's a lot of different variants and options. I use Trial, but that doesn't have any docs yet, I'm afraid.
- Trial: A fully-fledged Common Lisp game engine
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Our Lisp game, Eternia: Pet Whisperer is now out on Steam!
Kandria and Eternia both are built on top of the game engine Trial, which I and a few others at Shirakumo have been working on for some years now. Trial itself makes use of a bunch of lower level libraries like cl-opengl, GLFW, pngload, harmony, etc. but a huge amount of the codebase was written by me. If you're interested in its development, I recommend hopping by the #shirakumo channel on the Freenode IRC network. I'd be happy to answer questions there!
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Idiomatic way to handle non GC objects, i.e. OpenGL textures ?
A good way to do it is to keep a staging area of sorts that keeps track of the manually allocated objects and their state. When you allocate you batch all objects to allocate together and then execute the load in one go, updating the records in the staging area. Then, when you're ready to switch to a different scene or whatever, you diff the staging area against the current set of objects that need to be live and deallocate everything else in one go.
kandria
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Gamedev in Lisp. Part 1: ECS and Metalinguistic Abstraction
A recent, notable game made in Lisp is Kandria: https://store.steampowered.com/app/1261430/Kandria/ / https://github.com/Shirakumo/kandria
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We need to talk about parentheses
Examples (for Common Lisp, so not citing Emacs): reddit v1, Google's ITA Software that powers airfare search engines (Kayak, Orbitz…), Postgres' pgloader (http://pgloader.io/), which was re-written from Python to Common Lisp, Opus Modus for music composition, the Maxima CAS, PTC 3D designer CAD software (used by big brands worldwide), Grammarly, Mirai, the 3D editor that designed Gollum's face, the ScoreCloud app that lets you whistle or play an instrument and get the music score,
but also the ACL2 theorem prover, used in the industry since the 90s, NASA's PVS provers and SPIKE scheduler used for Hubble and JWT, many companies in Quantum Computing, companies like SISCOG, who plans the transportation systems of european metropolis' underground since the 80s, Ravenpack who's into big-data analysis for financial services (they might be hiring), Keepit (https://www.keepit.com/), Pocket Change (Japan, https://www.pocket-change.jp/en/), the new Feetr in trading (https://feetr.io/, you can search HN), Airbus, Alstom, Planisware (https://planisware.com),
or also the open-source screenshotbot (https://screenshotbot.io), the Kandria game (https://kandria.com/),
and the companies in https://github.com/azzamsa/awesome-lisp-companies and on LispWorks and Allegro's Success Stories.
https://github.com/tamurashingo/reddit1.0/
http://opusmodus.com/
https://www.ptc.com/en/products/cad/3d-design
http://www.izware.com/mirai
https://apps.apple.com/us/app/scorecloud-express/id566535238
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Factorio: Space Age
> The source is not publicly available, no. It‘s still being actively developed and sold after all.
Those two are definitely not incompatible. Take Karia[0] for example, which is fully Free Software[1].
[0] https://store.steampowered.com/app/1261430/Kandria/
[1] https://github.com/Shirakumo/kandria/blob/master/LICENSE
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The battlebit discord anticheat “helpers” everybody.
I’ve seen a 1 person team support steam deck controls with a game written in lisp kandria. The battlebit devs have much better tools supporting steam deck using the unity engine. The controls for the steam deck is definitely not the main reason to abandon Linux, the anti cheat stuff seams to be the only thing in the way.
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best lisp or scheme for web game dev?
I don't know about "best", but the work that the Kandria dev has put into CL libraries to create his game has been impressive to see.
- Owner of Symbolics Lisp machines IP is interested in a non-commercial release
- Steel Bank Common Lisp 2.3.5 released
- Peter Norvig – Paradigms of AI Programming Case Studies in Common Lisp
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Looking for multi-paradigm languages that have reliable tail-call optimization
For what it's worth, I'd take a look at Common Lisp. It's perhaps less functionally-minded than OCaml, but I don't think it's fair to call it imperative. You'll encounter similar-looking patterns. There aren't loads of games for CL, but I've heard Kandria is super (https://github.com/Shirakumo/kandria), as well as being a great example project.
- Kandria, an action RPG made with Common Lisp is now available!
What are some alternatives?
raylib - A simple and easy-to-use library to enjoy videogames programming
clog - CLOG - The Common Lisp Omnificent GUI
ulubis - A Wayland compositor written in Common Lisp
awesome-lisp-companies - Awesome Lisp Companies
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
phel-lang - Phel is a functional programming language that transpiles to PHP. A Lisp dialect inspired by Clojure and Janet.
trivial-gamekit - Simple framework for making 2D games
wuffs - Wrangling Untrusted File Formats Safely
cffi - The Common Foreign Function Interface
sb-simd - A convenient SIMD interface for SBCL.
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
pgloader - Migrate to PostgreSQL in a single command!