toziuha-night-oota
godot-tactical-rpg
toziuha-night-oota | godot-tactical-rpg | |
---|---|---|
10 | 3 | |
116 | 501 | |
- | - | |
0.0 | 3.2 | |
about 1 year ago | 3 months ago | |
GDScript | GDScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
toziuha-night-oota
- A chain whip, alchemy, a metroidvania with a stronger emphasis on the "vania" part. See you at Steam Next Fest on June/19 with a demo for Toziuha Night: Order of the Alchemists (the demo will be on playstore too)
-
Hidden gem free / donation-based Metroidvanias on itch!
Self promo, Toziuha Night started the development in itchio! Thanks to the donors now I'm able to publish on Steam! and live as indie dev :3
-
AnimationTree Test for my metroidvania game :3
You can see the source code of the old version of game here https://github.com/dannygaray60/toziuha-night-oota/blob/main/toziuha_night_oota_project/objects/characters/Xandria.gd
-
Classicvania 2D made with Godot released on Steam!
And this is the downloable link of metroidvania version https://dannygaray60.itch.io/toziuha-night-order-of-the-alchemists
- Toziuha Night - Order of the Alchemists by Danny Garay is a indie game made in Godot and with Linux support. What do you think about this game?
-
I'm making Castlevania-like game! demo available on itch.io and playstore! This games is very inspired on order of ecclesia
I invite you to discover all the castlevania references xD you can get the free demoon itchio andplaystore. I'm developing this game alone and it's open source!
-
Updating my metroidvania (on development)!
I made some several changes on my game and I'd like you to take a look at it, it's available for PC and android, and it's free to download at itchio
-
Knockback trick and advantages for having read the tutorial - Toziuha Night
Some tricks and tips to defeat the prologue map of my metroidvania game, Toziuha Night (beta) available on Playstore and itch.ioitch.io
-
New habilities for my opensource metroidvania on godot engine :D
Well, on my game each room is a scene file, and the way I can draw a map is using tilemaps, you can check the source code of my game n.n https://github.com/dannygaray60/toziuha-night-oota
godot-tactical-rpg
- Struggling a bit with my 3D Tactics RPG Idea in Godot 4...
-
What would be the logic for multiple control schemes when in battle (mouse) vs overworld (WASD) for a top down turn based battle system but with an action overworld
I based the current logic on godot-tactical-rpg and am modifying heartbeast's tutorial on turn managers. From what I understand, act would be taking the argument for delta from something like _fixed_process(delta) or _process(delta), however in my case, I don't see how that would apply considering that battle basically acts as the turn and phase manager, and I'd rather not have _process() inside of battle.gd running when it's the enemy's turn as I don't see why we'd need to check those actions running every frame.
-
Connected functions not running
The setup is slightly different. The node the script is attached to is not the parent of ui_control, but a sibling node. I'm building my project with this engine: https://github.com/ramaureirac/godot-tactical-rpg. So the setup for a scene looks like this: https://i.imgur.com/pEl3eBu.png. The script from the OP is attached to the "Player" node, while ui_control refers to the "PlayerController" node. So the path to ui_control is given to "Player" by the "Level" node. This is also why I use the get_combat_act() function to locate the button nodes.
What are some alternatives?
tilemap-level-editor - A simple tilemap level editor with export capability. Made for the Godot game engine.
godot-vrm - Importer/Exporter for VRM avatars and MToon shader. Available for Godot 4.1+ and 3.2+ in the Asset Library.
Teamshootout - The official source code for my upcoming game team shootout! feel free to add commits to fix the bugs or add stuff to the game have fun! FYI The game is not in a full stable release yet
Godot-4.0-Nav-Tests - Godot 4.0 SC2 Style Unit Controls in 3D
PathsOfJjaro - Paths of Jjaro is a 3D game based on Bungie's Marathon, made by the community for the community. Open sourced.
goduz - A GDScript library for building user interfaces with Godot Engine 4
hovertank-22 - The game of mobile armored combat
3d-train-fps - Godot v4 train game
dsvrandom - Randomizer for DS Castlevania games
breakable - A breakout-like game made with Godot Engine
godot-platformer-2d - 2d Metroidvania-inspired game for the 2019 GDquest Godot Kickstarter course project.
pandora - Godot 4 addon for RPG data management such items, inventories, spells, mobs, quests and NPCs.