toydb
smithay
toydb | smithay | |
---|---|---|
16 | 19 | |
5,897 | 1,639 | |
- | 4.4% | |
9.2 | 9.6 | |
5 days ago | 4 days ago | |
Rust | Rust | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
toydb
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ToyDB: A Rust learning adventure, fun open-source project, and database learning resource for the community
This is great, but you might want to consider a different name. There's already a Rust project called ToyDB, and it's a distributed database with a Raft log, SQL, disk persistence, ACID transactions, etc. It's under active development (though the developer now works at Cockroach Labs), and has 5K stars on GitHub, so I think they have the right to the name.
- What would you rewrite in Rust?
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Any ideas for resume
Build something you’d like to learn about. Things I’ve considered replicating: A distributed database (see https://github.com/erikgrinaker/toydb), an interpreter (crafting interpreters is a good book), a Ray tracer (http://raytracerchallenge.com/), an RPC compiler and framework, a simpler neural network framework ( https://github.com/pjreddie/darknet)…
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Which software do you think would be essential for the RISC-V to be succesful ?
Hilariously, I was trying out ToyDB on the Lichee-RV recently. While it does compile and run the five-node example setup (and memory usage is surprisingly low, which is a plus considering the 0.5GB of RAM), performance is three orders of magnitude lower than on a desktop x86 PC. Some of that is due to just having a single core run 5 nodes, some is due to the lower clock speed and slower memory, and some is due to slower storage (SD card). I don't think that explains everything, so I may investigate that later.
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Learning Rust You Need a Cognitive Frame
toydb
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Database Development
Well I think if you could replicate this https://github.com/erikgrinaker/toydb anybody would hire you.
- SimpleDB: A Basic RDBMS Built from Scratch
- Ask HN: What are some good rust code to read to learn the language?
- Distributed SQL database in Rust, written as a learning project
- ToyDB: Distributed SQL Database in Rust
smithay
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runa - a wayland compositor toolbox in Rust looking for collaborators
Regarding smithay being production ready, it's bug tracker mentioned it does not implement "idle-inhibit" , iirc that means you can't watch a movie without the lock screen being activated, i would argue most people would not consider that a production ready library.
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if I wanted to make a Tiling Window Manager in Rust, how would I go about it?
https://github.com/Smithay/smithay may or may not be useful, depending on what exactly you want to do.
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How to learn writing a Wayland compositor?
Understand Wayland concepts: Familiarize yourself with the basic concepts and principles of Wayland. This will help you gain a solid understanding of how the system works. You can refer to the official Wayland documentation (https://wayland.freedesktop.org/docs/html/) and the Wayland book (https://wayland-book.com/). Learn Rust: If you're not already proficient in Rust, take some time to learn the language. The Rust Book (https://doc.rust-lang.org/book/) is a great place to start. Study existing Wayland compositors: Since you mentioned Anvil and smallvil, you can study their source code to gain insights into how they're designed and implemented. Try to understand the structure and how different components interact with each other. Dive into Smithay: Smithay (https://github.com/Smithay/smithay) is a Rust library for building Wayland compositors. Familiarize yourself with the library and its components. You can start by studying the provided examples and reading the API documentation. Learn graphics programming: Since you're interested in graphics effects, you'll need to learn about graphics programming concepts, such as shaders, framebuffers, and texturing. Vulkan (https://www.vulkan.org/) is a popular graphics API that you can use with Rust. Check out the following resources to learn more about Vulkan and graphics programming in Rust: Vulkan Tutorial (https://vulkan-tutorial.com/) gfx-rs (https://github.com/gfx-rs/gfx), a Rust graphics library Vulkano (https://github.com/vulkano-rs/vulkano), a safe, pure-Rust wrapper around the Vulkan API Start small: Break down the compositor project into smaller, manageable tasks. Begin by implementing basic functionality, like setting up a window and drawing simple shapes. Gradually add more features, such as input handling and window management. Ask for help: Join the Wayland and Rust communities to ask questions and seek advice. You can find them on forums, mailing lists, and chat platforms like Discord or IRC. The Wayland mailing list (https://lists.freedesktop.org/mailman/listinfo/wayland-devel) and the Rust programming subreddit (https://www.reddit.com/r/rust/) are good places to start. Iterate and experiment: As you progress, keep experimenting with different graphics effects and shaders. Try to implement the features you're interested in, such as blur, window previews, and window switching.
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Ubuntu alternatives?
Wayland compositor: https://github.com/Smithay/smithay
- What would you rewrite in Rust?
- Penrose 0.3.0 release announcement
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Writing a Wayland compositor is MUCH harder than it should be
There is also smithay which is used by system76 for their new wayland compositor.
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Error when using wlroots.
fwiw, wlroots-rs is no longer maintained. Consider using smithay instead.
- Is there a good tutorial for writing an X11 Tiling Window manager in Rust?
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Building modern Desktop Ecosystem for UNIX-like Systems with Rust and Wayland.
Hello! I would like to hear some suggestion and opinions from Rust community about building Wayland ecosystem in Rust based around Smithay and their Client Toolkit. I'm working with Wayland Compositors for over 2 years now (private projects) and wanted to move ahead from C++ to build modern Desktop Ecosystem and it's components (truly unique, not copies of macOS or Windows styles) like notification daemon, customizable desktop shell or powerful wallpaper daemon for any compositor which implements layershell protocol. Current idea is to create wallpaper daemon which uses WGPU to render shaders, images or gifs with comfort of high perofrmance renderer (still learning wgpu and it's slow process). For UI components I would like to use truly amazing KayakUI create which uses JSX-style syntax for designing widgets. Desktop Shell should provide plugins (most likely applied through WASM) for integrating various creates to get e.g. weather info or compositor integration etc.
What are some alternatives?
duckdb - DuckDB is an in-process SQL OLAP Database Management System
wayland-rs - Rust implementation of the wayland protocol (client and server).
surrealdb - A scalable, distributed, collaborative, document-graph database, for the realtime web
wl-clipboard-rs - A safe Rust crate for working with the Wayland clipboard.
prql - PRQL is a modern language for transforming data — a simple, powerful, pipelined SQL replacement
yofi - yofi is a minimalistic menu for wayland
bustub - The BusTub Relational Database Management System (Educational)
waylock - A small screenlocker for Wayland compositors
duckdb-rs - Ergonomic bindings to duckdb for Rust
eww - ElKowars wacky widgets
talent-plan - open source training courses about distributed database and distributed systems
polybar - A fast and easy-to-use status bar