touchHLE
osxcross
touchHLE | osxcross | |
---|---|---|
39 | 23 | |
2,522 | 2,737 | |
2.3% | - | |
9.7 | 5.5 | |
1 day ago | about 1 month ago | |
Rust | C++ | |
Mozilla Public License 2.0 | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
touchHLE
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Ask HN: What side projects landed you a job?
If you still have the IPA file for it, you should look into seeing if it runs on touchHLE [1], an emulator for early versions of iOS. They also have an app archive if you'd like to give permission for them to preserve the game.
[1]: https://touchhle.org/
[2]: https://touchhle.org/app-archive/
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Darling: Run macOS Software on Linux
This project is the most promising and it does what you say, except they're starting with iOS 1.0 so you'll have to be patient!
https://touchhle.org/
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High-level emulator for iPhone OS apps
Very interesting. The "why" context seems to be buried in an issue comment https://github.com/hikari-no-yume/touchHLE/issues/181#issuec... and I guess the purpose is to emulate old iOS games, from the early Cambrian explosion of ideas at the start of the App Store. This is also an era I am nostalgic for, with lots of new concepts, art pieces, and indie games, before anyone knew how to sustainably monetize, for better or worse. For example, Distant Shore is definitely a relic from a simpler time! https://johnnybgamer.com/2009/08/13/distant-shore/
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Ruffle: Flash Player Emulator
> It does remind me that that there is still no way to play Wolfenstein RPG on iOS.
This may change very soon :)
https://github.com/hikari-no-yume/touchHLE/pull/139
- TouchHLE v0.2.0: iOS 2.0 Emulator adds Android release
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How to run old iOS game on M1 Mac?
So, it only does three 32-bit iOS games thus far, BUT, there's a chance in the future, this emulator will allow us to run the game you're talking about: https://github.com/hikari-no-yume/touchHLE
- Android support is now merged into the TouchHLE main branch (iPhone OS apps emulation)
osxcross
- Darling: Run macOS Software on Linux
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How to cross Compile on Debian for: Mac / FreeBSD / OpenBSD / Android ... ?
If you actually have MacOS device and can install Xcode and so on then you can proceed here and read the instructions.
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I find it's not possible to do serious C/C++ coding on latest macOS
Have you considered using a dockerized osxcross cross compiler toolchain in your CI? Granted it is a bit clunky to setup...
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Apple just lost its lawsuit trying to ban iOS virtual machines
Technically it's possible, but possibly not legal:
https://github.com/tpoechtrager/osxcross
> Please ensure you have read and understood the Xcode license terms before continuing.
According to the EULA you may only use the SDK on Apple-branded computers. But you can use Linux to cross compile to Apple.
- Go port of SQLite without CGo
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Cross compile for ppc macs (10.4)
is there a way to cross compile without vms? something similar to https://github.com/tpoechtrager/osxcross?
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Am looking for an API guru to assess how to make a project multiplatform
If you figure out how to get SDL working, one possibility is to develop on Linux, then use mingw-w64 to cross compile from Linux to windows, then use osxcross to cross-compile from Windows to OSX.
- How To Fix Your Computer
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Rust & Cross-compiling from Linux to Mac on GitHub Actions
Thank you osxcross for creating the path forward
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A Completely Open-Source Implementation of Apple Code Signing and Notarization
This is actually a solved problem, using osxcross[0]. The experience is honestly very smooth, and we don't require any apple proprietary binaries. The only thing apple-proprietary is their SDK (containing the header files for compiling, and tbd files for linking), which can be downloaded from apple's website (at least if you have a developer account), or from various GitHub projects archiving them.
[0]: https://github.com/tpoechtrager/osxcross
What are some alternatives?
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dynarmic - An ARM dynamic recompiler.
fltk-rs - Rust bindings for the FLTK GUI library.
gitfiti - abusing github commit history for the lulz
xcgo - Golang cross-platform builder docker image with CGo and other tooling
openfl - The Open Flash Library for creative expression on the web, desktop, mobile and consoles.
glibc_version_header - Build portable Linux binaries without using an ancient distro
avmplus - Source code for the Actionscript virtual machine
docker-go-mingw - Docker image for building Go binaries with MinGW toolchain