toml-rs
rust-sdl2
toml-rs | rust-sdl2 | |
---|---|---|
8 | 33 | |
1,034 | 2,617 | |
- | 1.1% | |
3.1 | 6.9 | |
over 1 year ago | 6 days ago | |
Rust | Rust | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
toml-rs
-
`toml` vs `toml_edit` (ie `toml` 0.6 is out)
I updated the toml<->json online converter after the ValueAfterTable error has been fixed with toml 0.6. Very nice to see progress on the toml and toml_edit crates.
-
Error trying to deserialize TOML using Rust/SERDE
use std::fs::File; use std::io::Write; use std::collections::BTreeMap as Map; use serde_derive::{Serialize, Deserialize}; #[derive(Debug)] #[derive(Serialize, Deserialize)] #[serde(tag = "type0")] enum FooBarTwo<'a> { FooBarOne { string1: &'a str }, } #[derive(Debug)] #[derive(Serialize, Deserialize)] #[serde(tag = "type1")] enum FooBarThree<'a> { FooBarFour { string2: &'a str }, } #[derive(Debug)] #[derive(Serialize, Deserialize)] struct FooBarFour<'a> { black: &'a str, #[serde(borrow)] green: FooBarTwo<'a>, #[serde(borrow)] blue: FooBarThree<'a>, } #[derive(Debug)] #[derive(Serialize, Deserialize)] struct FooBarFourList<'a> { // Uasing a Map to workaround a known bug (#303) when using top level Vec // see https://github.com/alexcrichton/toml-rs/issues/303 #[serde(borrow)] foo_bar_six: Map<&'a str, FooBarFour<'a>> } fn main() { let red = FooBarFour { black: "aaa", green: FooBarTwo::FooBarOne { string1: "aaaabbbb" }, blue: FooBarThree::FooBarFour { string2: "ccccccc" }, }; let pink = FooBarFour { black: "aaa", green: FooBarTwo::FooBarOne { string1: "aaaabbbb" }, blue: FooBarThree::FooBarFour { string2: "ccccccc" }, }; let mut white = Map::new(); white.insert("pink", pink); white.insert("red", red); let fbfl = FooBarFourList { foo_bar_six: white }; println!("\nTL: {:?}\n", fbfl); let filename = "./data/test.toml"; let data = toml::to_string(&fbfl).expect("Error serialising fbfl"); println!("\nTL as TOML: {:?}\n", data); let mut f = File::create(filename).expect("Unable to create file"); f.write_all(data.as_bytes()).expect("Error writing data to file"); let toml_in: FooBarFour = toml::from_str(&data).expect("Error deserialising fbfl"); println!("\n{:?}\n", toml_in); }
-
Introduction to Rust generics [1/2]: Traits
This is especially useful for data deserialization: Just by implementing the Serialize and Deserialize traits from the serde crate, the (almost) universally used serialization library in the Rust world, we can then serialize and deserialize our types to a lot of data formats: JSON, YAML, TOML, BSON and so on...
-
Hey Rustaceans! Got a question? Ask here! (21/2022)!
It looks like the fields are public now (https://github.com/alexcrichton/toml-rs/pull/455, https://docs.rs/toml/latest/toml/value/struct.Date.html), so just upgrading the crate should do it :-)
-
anyone using rust in production? what do you do?
Pair that with Serde for serialization/deserialization (JSON, TOML, YAML, CSV/TSV, XML, URL query strings, etc.), Figment for configuration, and ignore for filesystem traversal with blacklist support, and Rust is a real joy for writing CLI utilities.
-
toml_edit v0.3
Added toml-rs-compatible API via the toml_edit::easy module for when developers want to ensure consistency between format-preserving and general TOML work, with one caveat.
-
Hey Rustaceans! Got an easy question? Ask here (16/2021)!
A quick example off the top of the head of my head is some tests in the toml package. It has a few different approaches. One is to use macros as in parser.rs. In valid.rs and invalid.rs it uses macros to generate a separate test for each input file. This allows you to run just one individual test from the list. These examples aren't perfect, and there are more sophisticated test utilities (like insta) that can abstract the process of "here are a bunch of inputs, test them all".
-
Reading TOML with default values
I want to read a toml file with default value. I tried toml-rs but it doesn't allow for default values.
rust-sdl2
- Nannou – An open-source creative-coding framework for Rust
- SDL2 issues
-
SDL&C Or Wgpu&Rust, for Learning Graphics Programming ?
I don't think that SDL and WGPU are really comparable. You'd be better off comparing SDL to something like Notan or even the SDL bindings for Rust. That said, SDL will have vastly more learning resources than Wgpu or Notan or any Rust alternative. If you know and like rust you can probably use the resources with the Rust SDL bindings.
-
Game Lib similar to LWJGL Pygame SDL
Those are 3 very different libraries. Are you looking for something in the middle, or do you want all of the features you described? For what it's worth, there's SLD2 bindings for Rust https://github.com/Rust-SDL2/rust-sdl2
-
How would I connect renderer coded in C and logic coded in rust?
There's already a Rust binding for SDL2. See https://crates.io/crates/sdl2
-
SDL2 vs Winit/Pixels/CPAL/etc. Is going "native" really worth it?
nope. https://github.com/Rust-SDL2/rust-sdl2/issues/884 emscripten target won't work yet either.
-
I would like a simple, but abstracted, drawing library
it seems like what you are looking for is sdl2 bindings
-
cannot borrow `renderer` as mutable more than once at a time
Dude. It's literally at most 50 lines of code, the entire project. What kind of documentation do you expect me to write? The library I'm using is this one. I don't know why you'd need to know anything about it since it's purely something that can appear literally anywhere, it's part of the language.
-
C++ coders, why do you stick with the language?
*and* SDL2-sys *and* Rust-SDL2
-
Hey Rustaceans! Got a question? Ask here! (21/2022)!
The SDL2 crate had something like this, and it's an option I'm considering. However, if possible, I'd prefer a different, simpler GUI library, so if there's an input-specialized crate out there that does this, I'd love it.
What are some alternatives?
serde-yaml - Strongly typed YAML library for Rust
winit - Window handling library in pure Rust
cargo-flamegraph - Easy flamegraphs for Rust projects and everything else, without Perl or pipes <3
bevy - A refreshingly simple data-driven game engine built in Rust
toml - Rust TOML Parser
Amethyst - Data-oriented and data-driven game engine written in Rust
rust-esp32-std-demo - Rust on ESP32 STD demo app. A demo STD binary crate for the ESP32[XX] and ESP-IDF, which connects to WiFi, Ethernet, drives a small HTTP server and draws on a LED screen.
rust-sdl - SDL bindings for Rust
rust - Empowering everyone to build reliable and efficient software.
raylib - A simple and easy-to-use library to enjoy videogames programming
community-localization
Crayon - A small, portable and extensible game framework written in Rust.