token-mold
module-credits
token-mold | module-credits | |
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8 | 5 | |
21 | 6 | |
- | - | |
4.1 | 5.0 | |
23 days ago | 3 months ago | |
JavaScript | JavaScript | |
MIT License | MIT License |
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token-mold
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Macro display only
Token Mold v2.15.4 [Bugs URL](https://github.com/Moerill/token-mold/issues)
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Importing actors from compendiums: Is there a way to retain token dimensions beyond creature size?
Token Mold does this pretty efficiently. It also lets you auto index them which I find helpful when I drop like 5+ of the same monster so I can keep track of them easier.
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Necessary/Useful Modules & current version update?
Token Mold
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Group Initiative - Re-released for 0.8.x
So I'm assuming /u/djdementia is using something like token-mold which randomly adds adjectives to the token. Makes it easier to handle having five acolytes on the board when their tokens get named to things like: "angry acolyte", "sad acoylte" and so on.
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5E Setup Tutorial?
Token Mold For randomizing hp, automatically numbering NPC tokens, and for adding a custom mouse hover HUD to show configurable information of that token.
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Make token HP bars visible by default
Here is a link for anyone else looking for the mod: https://github.com/Moerill/token-mold#token-mold
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In R20 I tagged similar enemies with different coloured blobs to make it easier for players to describe things, how can I replicate this in Foundry?
Token Mold has that method automated as an option. https://github.com/Moerill/token-mold#automatic-indexing u/lamppb13
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[OC] Latest 3D printed dice box design with a neat twist
Don't know if it's still maintained or not, but you can try use Token Mold module.
module-credits
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Baseline settings template for future worlds?
module management+ can export your current active module list with their settings as a json file, then you can import it in another world
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Is there a way to copy module settings between game worlds?
module management+ among a lot of other features will save your module settings when you export your active modules list and can be imported in another world.
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Macro display only
Module Management+ v2.1.0 [Bugs URL](https://github.com/mouse0270/module-credits/issues)
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Free Module: Module Profiles - easily create and swap between multiple module sets
Cool stuff; thanks for your work and it's always good to have options. Noteworthy that module management+ also offers this module set functionality. MM+ also handles pretty much everything done by tidyUI and provides conflict/update info on installed modules. Some folks might not want all that so this seems like a useful slimmed down alternative.
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Necessary/Useful Modules & current version update?
Module Management+
What are some alternatives?
rolladvantage-token-stamp-2-foundry
foundryvtt-smart-doors - A Foundry VTT module that makes your doors smarter.
Bryans-Preferred-Modules-for-FoundryVTT - My personally cultivated list of FoundryVTT Modules for Dungeons and Dragons 5e and Pathfinder 2e that play nicely together without creating an overwhelming amount of UI options or causing noticeable FPS drops.
fvtt-compendium-importer
fvtt-hp-bar - Modifies the HP bar in various systems to represent the complexities of character health.
foundryvtt-dice-so-nice
foundry-mods
foundryvtt-active-effect-manager-lib - LIBRARY: Allows for easy registration of active effect actions on tokens and actor
foundryvtt-magic-items
foundryvtt-drag-ruler - A Foundry VTT module that shows a ruler when dragging tokens so you can see how far you've dragged them
Active-Auras
FVTT-TokenHUDWildcard - Module for FoundryVTT that expands functionality to Token HUD and Wildcard Images