tokay VS gluon

Compare tokay vs gluon and see what are their differences.

tokay

Tokay is a programming language designed for ad-hoc parsing, inspired by awk. (by tokay-lang)

gluon

A static, type inferred and embeddable language written in Rust. (by gluon-lang)
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tokay gluon
3 9
186 2,645
3.2% 1.8%
9.2 3.7
15 days ago 4 months ago
Rust Rust
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

tokay

Posts with mentions or reviews of tokay. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-13.
  • Hacker News top posts: May 13, 2022
    2 projects | reddit.com/r/hackerdigest | 13 May 2022
    Tokay Programming Language\ (21 comments)
  • Tokay Programming Language
    2 projects | news.ycombinator.com | 12 May 2022
    I am very interested in this project as a "better awk" is something I have often fantasized about.

    I read all of the documentation that's available on https://tokay.dev/tokay-docs/, but unfortunately it never really... describes itself? Many sections, including the section on "parselets" are just unwritten. "Consumable" values are mentioned but never described (there is a "stub" section that doesn't really explain what the term means).

    It begins with a pretty detailed description of value "severity" but doesn't really motivate why the concept exists. (I think that it's (basically) a way to very concisely discard certain matches? When there are "more important" matches around them?)

    There are no examples of how I could use Tokay to "parse" something -- there are lots of examples dotted through the docs, but none of them demonstrate working with structured file formats, and they feel a little bit contrived.

    I'm not complaining here: this project is not making any false claims about its status, the docs are clearly and explicitly unfinished, it is very clear that Tokay is still under active development.

    But I want to learn more about it! I came away from that with a sense that, this has the potential to be really useful to me, but without any concrete evidence to support that. I guess the next step is to download the source and start reading through the tests.

    All this to say: please highlight some examples showcasing situations where Tokay shines! (Parsing CSVs containing quoted strings was making the rounds recently, right? What does that look like in Tokay?)

    Oh, actually, the GitHub readme has an example that is more involved than any in the documentation: https://github.com/tokay-lang/tokay

        _ : [ \t]+                # redefine whitespace to just tab and space

gluon

Posts with mentions or reviews of gluon. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-20.

What are some alternatives?

When comparing tokay and gluon you can also consider the following projects:

toolkit-rust

duckscript - Simple, extendable and embeddable scripting language.

rune - An embeddable dynamic programming language for Rust.

mun - Source code for the Mun language and runtime.

actix-web-grants - Authorization extension for actix-web to validate user permissions

pen - The parallel, concurrent, and functional programming language for scalable software development

Poly-Engine - Universal 2D engine with integrated visual programming language written in C#

hlua - Rust library to interface with Lua

dyon - A rusty dynamically typed scripting language

truck - Truck is a Rust CAD Kernel.

rust_lisp - A Rust-embeddable Lisp, with support for interop with native Rust functions

wu - 🐉 A practical game and data language