TinyXML
vscode-clangd
TinyXML | vscode-clangd | |
---|---|---|
3 | 3 | |
4,853 | 566 | |
- | 2.7% | |
6.0 | 6.4 | |
14 days ago | 20 days ago | |
C++ | TypeScript | |
zlib License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
TinyXML
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Currently, what are some of the worst things about C++?
If someone wants a decent example to learn CMake from, I rewrote the tinyxml2 build not so long ago. It's small, but it handles tricky cases regarding distributing both static and shared versions of the library. See here: https://github.com/leethomason/tinyxml2
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Questions on Maps
Ah ok in that case variants are applicable. You could also consider using an xml parsing library such as https://github.com/leethomason/tinyxml2, given it’s a custom built api for dealing with xml it may be a bit less cumbersome than using variants.
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I'm trying to compile the PS1 port someone made on Github, but I suck at life and can't figure this shit out. pls help
I can't figure out how to compile the source code for the PSX port someone made. The Project's on Github, and I've been trying to figure out how to compile it for the past 2 hours. Compiling it requires 2 more files, nolibgs_hello_worlds and mkpsxiso, which itself seems to require tinyxml2, which I can't seem to compile in Visual studio. As is probably obvious by now, I ain't no coder, this is my first time trying to compile any GitHub source code. But damn it, I wanna play this game on my PS1, I will figure it out. does anyone have a straightforward guide that even an absolute monkey brain moron like me can understand, or better yet, an already compiled version of the room that I can burn to a CD and play on my modchiped PS1?
vscode-clangd
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How to get this macro test and some automatic different syntax highlight when writing c in Neovim like VS Code?
Thanks for your reply, maybe I should go to vscode-clangd community to try to find out how they implement this:)
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Currently, what are some of the worst things about C++?
But I will say that I am mostly happy with either one of the clangd and ccls plugins. The clangd plugin is nicely packaged with a self-installer. The ccls plugin takes a little more work to set up, but it has loads more features. Both are quite good at working with a proper AST. Both build the AST by actually compiling your code with libclang (llvm's compiler core). Both work reliably for me because I am able to provide a compile_commands.json using my project builder (ninja). Nice as it is, it does not update automatically, and I'm not sure I want it to.
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What are some open source apps that are actually terrible for privacy?
For C# there is https://github.com/muhammadsammy/free-omnisharp-vscode for Python there is https://github.com/Microsoft/pyright (Pylance is the proprietary counterpart) for C++ there is https://github.com/clangd/vscode-clangd
What are some alternatives?
PugiXML - Light-weight, simple and fast XML parser for C++ with XPath support
vscode-cpptools - Official repository for the Microsoft C/C++ extension for VS Code.
Libxml2 - Read-only mirror of https://gitlab.gnome.org/GNOME/libxml2
Visual Studio Code - Visual Studio Code
Xerces-C++ - Apache Xerces-C validating XML parser
ccls - C/C++/ObjC language server supporting cross references, hierarchies, completion and semantic highlighting
Expat - The Expat XML Parser
coc-clangd - clangd extension for coc.nvim
TinyXML++ - This project is obsolete. TinyXML-2 offers a very similar C++ interface.
free-vscode-csharp - Free/Libre fork of the official C# extension for vscode
PSXFunkin - Friday Night Funkin' on the original PlayStation
clangd - clangd language server