TinyXML
ccls
TinyXML | ccls | |
---|---|---|
3 | 41 | |
4,853 | 3,639 | |
- | - | |
6.0 | 5.3 | |
13 days ago | 15 days ago | |
C++ | C++ | |
zlib License | Apache License 2.0 |
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TinyXML
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Currently, what are some of the worst things about C++?
If someone wants a decent example to learn CMake from, I rewrote the tinyxml2 build not so long ago. It's small, but it handles tricky cases regarding distributing both static and shared versions of the library. See here: https://github.com/leethomason/tinyxml2
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Questions on Maps
Ah ok in that case variants are applicable. You could also consider using an xml parsing library such as https://github.com/leethomason/tinyxml2, given it’s a custom built api for dealing with xml it may be a bit less cumbersome than using variants.
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I'm trying to compile the PS1 port someone made on Github, but I suck at life and can't figure this shit out. pls help
I can't figure out how to compile the source code for the PSX port someone made. The Project's on Github, and I've been trying to figure out how to compile it for the past 2 hours. Compiling it requires 2 more files, nolibgs_hello_worlds and mkpsxiso, which itself seems to require tinyxml2, which I can't seem to compile in Visual studio. As is probably obvious by now, I ain't no coder, this is my first time trying to compile any GitHub source code. But damn it, I wanna play this game on my PS1, I will figure it out. does anyone have a straightforward guide that even an absolute monkey brain moron like me can understand, or better yet, an already compiled version of the room that I can burn to a CD and play on my modchiped PS1?
ccls
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Emacs 29.1 Released
Then it would just have a dependency on Clang, and you couldn't use Emacs at all (since you can't use Clang).
AFAIK, the only alternative to the clangd language server is ccls: https://github.com/MaskRay/ccls
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small vimrc and lsp?
The base config adds about 15 lines (I have extra settings adding another 15 lines), then each language server adds a few lines per augroup. Example config for ccls.
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Using same vimrc on different hosts/platforms
"" https://github.com/MaskRay/ccls/wiki/vim-lsp if executable('ccls') augroup lsp_ccls ....
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clangd lsp not working as excepted (compile_commands.json)
Try ccls instead, it has setup instructions for many LSP clients in the wiki: https://github.com/MaskRay/ccls
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Favorite vimrc configs for coding?
vim-lsp and ccls, supertab for auto-completion
- NewBeans
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Anyone uses emacs with GDExtension/GDNative?
these days a good lsp plugin will get you 90% of what you need for most languages and codebases. once youve got that set up its just a matter of picking lsp servers. i use ccls for c/c++. if you set it up and its not giving you hints for godot classes you probably have to point ccls at the proper godot-cpp subdirs using a .ccls file in your project root.
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Getting neovim setup for C++ dev - CCLS
I installed ccls using snap for ubuntu.
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[Summary] Language server and C/C++ highlight configuration r/vim [plugins & friends]
C++/C language server: ccls
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C++20 Modules are now supported In CLion!
ccls: https://github.com/MaskRay/ccls/issues/798
What are some alternatives?
PugiXML - Light-weight, simple and fast XML parser for C++ with XPath support
clangd - clangd language server
Libxml2 - Read-only mirror of https://gitlab.gnome.org/GNOME/libxml2
vim-lsp - async language server protocol plugin for vim and neovim
Xerces-C++ - Apache Xerces-C validating XML parser
YouCompleteMe - A code-completion engine for Vim
Expat - The Expat XML Parser
coc.nvim - Nodejs extension host for vim & neovim, load extensions like VSCode and host language servers.
TinyXML++ - This project is obsolete. TinyXML-2 offers a very similar C++ interface.
rtags - A client/server indexer for c/c++/objc[++] with integration for Emacs based on clang.
PSXFunkin - Friday Night Funkin' on the original PlayStation
nvim-dap - Debug Adapter Protocol client implementation for Neovim