tinyobjloader
single_file_libs
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tinyobjloader | single_file_libs | |
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8 | 12 | |
3,153 | 8,646 | |
1.4% | - | |
0.0 | 0.0 | |
3 months ago | 4 months ago | |
C++ | ||
GNU General Public License v3.0 or later | - |
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tinyobjloader
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Open GL tutor request
Obj file parsing isn't really OpenGL... But you can take a look at this GitHub project: https://github.com/tinyobjloader/tinyobjloader
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From Blender to OpenGL
For the Blender export part, the simplest 3D model format is OBJ. It's a text format that can be read in only ~100 lines of code. You can use Assimp for this. Or you can use something like tinyobjloader: https://github.com/tinyobjloader/tinyobjloader
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[Part 5] Update of my Vulkan toy renderer: Meshlet cone culling, fast_obj, Vulkan dynamic rendering and many more
I've replaced tinyobjloader with fast_obj which speeds up model loading process significantly. Here is a good article comparing different obj loaders.
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Texture UV issue
I don't think this is an issue with tinyobjloader but I'm unsure of how to troubleshoot from here. I've been following this tutorial to learn opengl.
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oof: real-time, full-color console output for C++
Exampes I've seen are the stb single header libraries, as well as tinyobjloader. The necessity to do this is usually written in the comments at the top of the header file:
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How can I get Triangles from OBJ files?
If you´re using tinyobjloader, the documentation here https://github.com/tinyobjloader/tinyobjloader explains how it works. There´s even a triangulate flag.
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Is there a simple and reliable static object loader out there?
Try Tiny obj loader: https://github.com/tinyobjloader/tinyobjloader
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Baking Lighting Data and Color Variations to Vertex Colors
Also, it's possible to store a color per vertex, tinyobjloader supports this extended format for OBJ. But, like you say, how many (if any) OBJ loading programs actually support these vertex colors I suspect you can count on one hand (and more likely, zero hands). Blender, for example, does a terrible job even interpreting cutout objects in OBJ files, a common case (see step 9). I doubt they'd ever add per vertex color import support for any file format they read in. But, I'm interested to hear if they do - Blender is (by far, I believe) the main DCC app used with Mineways exports.
single_file_libs
- Package manager for single file libs?
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NASA ICER image compression algorithm as a C library
Yep: https://github.com/nothings/single_file_libs
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How do I structure a library in C?
Also sometimes I use only header (.h) with all functions included wrapped by #ifndef and #endif. When I use these? for code that I always reuse to simplify things and some data stucture handling (to implement dynamic arrays). A good example list of these (not mine) are https://github.com/nothings/single_file_libs
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I re-implemented the Servo library for fun :)
Also, there are many libraries that are much bigger (little list I found) but are implemented in a single header file.
- Any website that lists all the available libraries for C?
- Is it me or is C++ on an Arduino abstracted to the point where it's basically a scripting language?
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Is there a data structures library I can use with Raylib?
If others have a similiar problem, I found a great github page that has lots of single header libraries, including data structures.
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Designing Low Upkeep Software
> Like, why don't we just let projects be "done"? Things don't need to be maintained and updated for eternity.
This is generally why I opt for "single-file" libraries that do one simple task well. The smaller the library, the more likely it is "done". For example, do I want some insanely complex image library that handles every file format under the sun, or do I just want some basic one that allows me to output a simple JPEG?
I often find myself referring to "single_file_libs" repository: https://github.com/nothings/single_file_libs
Looking at the open issues, it doesn't appear to be actively maintained but it's still an incredibly good resource for "completed" projects.
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Subscription Based Games
Steamworks is the easy option, but if you're programming-savvy you could also use a networking library (some lists for C and C++: 1 2 3) to accomplish the same thing.
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Is there a simple and reliable static object loader out there?
Have a look at these. https://github.com/nothings/single_file_libs#geometry-file
What are some alternatives?
assimp - The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
awesome-cpp - A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff.
rapidobj - A fast, header-only, C++17 library for parsing Wavefront .obj files.
3DWorld - 3D Procedural Game Engine Using OpenGL
stb - stb single-file public domain libraries for C/C++
collapseos - Bootstrap post-collapse technology
oof - Convenient, high-performance RGB color and position control for console output
awesome-c - A curated list of awesome C frameworks, libraries, resources and other shiny things. Inspired by all the other awesome-... projects out there.
mp-units - The quantities and units library for C++
tinygltf - Header only C++11 tiny glTF 2.0 library
mu - Soul of a tiny new machine. More thorough tests → More comprehensible and rewrite-friendly software → More resilient society.