tinyobjloader VS awesome-hpp

Compare tinyobjloader vs awesome-hpp and see what are their differences.

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tinyobjloader awesome-hpp
8 6
3,153 3,183
1.4% -
0.0 6.2
3 months ago 4 months ago
C++
GNU General Public License v3.0 or later The Unlicense
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

tinyobjloader

Posts with mentions or reviews of tinyobjloader. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-27.
  • Open GL tutor request
    1 project | /r/opengl | 27 May 2023
    Obj file parsing isn't really OpenGL... But you can take a look at this GitHub project: https://github.com/tinyobjloader/tinyobjloader
  • From Blender to OpenGL
    1 project | /r/opengl | 12 Oct 2022
    For the Blender export part, the simplest 3D model format is OBJ. It's a text format that can be read in only ~100 lines of code. You can use Assimp for this. Or you can use something like tinyobjloader: https://github.com/tinyobjloader/tinyobjloader
  • [Part 5] Update of my Vulkan toy renderer: Meshlet cone culling, fast_obj, Vulkan dynamic rendering and many more
    2 projects | /r/vulkan | 27 Aug 2022
    I've replaced tinyobjloader with fast_obj which speeds up model loading process significantly. Here is a good article comparing different obj loaders.
  • Texture UV issue
    1 project | /r/opengl | 16 Dec 2021
    I don't think this is an issue with tinyobjloader but I'm unsure of how to troubleshoot from here. I've been following this tutorial to learn opengl.
  • oof: real-time, full-color console output for C++
    6 projects | /r/programming | 22 Nov 2021
    Exampes I've seen are the stb single header libraries, as well as tinyobjloader. The necessity to do this is usually written in the comments at the top of the header file:
  • How can I get Triangles from OBJ files?
    2 projects | /r/GraphicsProgramming | 3 Jun 2021
    If you´re using tinyobjloader, the documentation here https://github.com/tinyobjloader/tinyobjloader explains how it works. There´s even a triangulate flag.
  • Is there a simple and reliable static object loader out there?
    4 projects | /r/opengl | 13 Apr 2021
    Try Tiny obj loader: https://github.com/tinyobjloader/tinyobjloader
  • Baking Lighting Data and Color Variations to Vertex Colors
    3 projects | /r/mineways | 5 Apr 2021
    Also, it's possible to store a color per vertex, tinyobjloader supports this extended format for OBJ. But, like you say, how many (if any) OBJ loading programs actually support these vertex colors I suspect you can count on one hand (and more likely, zero hands). Blender, for example, does a terrible job even interpreting cutout objects in OBJ files, a common case (see step 9). I doubt they'd ever add per vertex color import support for any file format they read in. But, I'm interested to hear if they do - Blender is (by far, I believe) the main DCC app used with Mineways exports.

awesome-hpp

Posts with mentions or reviews of awesome-hpp. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-13.

What are some alternatives?

When comparing tinyobjloader and awesome-hpp you can also consider the following projects:

assimp - The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.

mp-units - The quantities and units library for C++

rapidobj - A fast, header-only, C++17 library for parsing Wavefront .obj files.

replxx - A readline and libedit replacement that supports UTF-8, syntax highlighting, hints and Windows and is BSD licensed.

stb - stb single-file public domain libraries for C/C++

eos - A lightweight 3D Morphable Face Model library in modern C++

oof - Convenient, high-performance RGB color and position control for console output

CXXGraph - Header-Only C++ Library for Graph Representation and Algorithms

cppbestpractices - Collaborative Collection of C++ Best Practices. This online resource is part of Jason Turner's collection of C++ Best Practices resources. See README.md for more information.

3DWorld - 3D Procedural Game Engine Using OpenGL

linenoise - A small self-contained alternative to readline and libedit