cpp-library

Open-source projects categorized as cpp-library
Language: + C++ + Dart + C + Python

Top 23 cpp-library Open-Source Projects

  • awesome-cpp

    A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff.

  • Project mention: Interactive GCC (igcc) is a read-eval-print loop (REPL) for C/C++ | news.ycombinator.com | 2023-09-27
  • GLM

    OpenGL Mathematics (GLM)

  • Project mention: Release of GLM 1.0.0 | news.ycombinator.com | 2024-01-24
  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • C++ REST SDK

    The C++ REST SDK is a Microsoft project for cloud-based client-server communication in native code using a modern asynchronous C++ API design. This project aims to help C++ developers connect to and interact with services.

  • Project mention: What is the industry standard today in C++ to deploy REST microservices in Kubernetes? | /r/cpp | 2023-09-06

    My favourite was Microsoft's cpprestsdk, but for some reason now is in maintenance mode, I don't know why, so it's hard to suggest it for new projects. A nice alternative is restc-cpp, that's has a good high-level interface, if this is what you want.

  • awesome-hpp

    A curated list of awesome header-only C++ libraries

  • DirectXTK

    The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++

  • Project mention: I need help to make SSE Display Tweaks work. | /r/skyrimmods | 2023-10-09

    LoadScreenAllow= LoadScreenBlock=All Note: In cases where only loadscreens with conditions are allowed, it is possible that none will show even if no others are available. LoadScreenFilter=false LoadScreenAllow= LoadScreenBlock=All Remove all lens flare from weather records. This is done in-memory and is not persistent. DisableWeatherLensFlare=false Disable actor fade when camera intersects the body. DisableActorFade=false Disable player fade when camera intersects the body. DisablePlayerFade=false [OSD] Enable the on-screen display. Enable=false InitiallyOn=true Comma separated list of displayed stats. fps - Framerate bare_fps - Just the framerate, no formatting frametime - Frametime bare_frametime - Just the frametime, no formatting counter - Frame counter vram - Video ram usage (used / budget) * all - Everything * Note that this line does not show total amount of memory available but rather the OS allocated budget which can vary based on how much is consumed by other applications. If usage exceeds the budget, you'll likely experience stuttering. Requires DXGI 1.4. Stats related to specific drivers are configured in their respective sections. Show=fps,vram How often the OSD updates (in seconds). UpdateInterval=0.3 Keys used used to toggle the OSD. ComboKey uses built-in constants, ToggleKey is a DX scan code (https://www.creationkit.com/index.php?title=Input\_Script) ComboKey: 1 - Left Shift 2 - Right Shift 3 - Left Control 4 - Right Control 5 - Left Alt 6 - Right Alt 7 - Left Win 8 - Right Win ComboKey=1 and ToggleKey=0xD2 is Left Shift + Insert ComboKey=1 ToggleKey=0xD2 Align the OSD. 1 - Top Left 2 - Top Right 3 - Bottom Left 4 - Bottom Right Align=1 OSD position offset (X Y). Offset=4 4 Font scale (X Y) Omit Y for uniform scaling Scale=1.0 0.9 Adjust font scale based on amount of lines drawn. AutoScale=true Scale font size based on window size. Size remains constant when resolution to window size ratio != 1, for example when playing at non-native resolutions. ScaleToWindow=true Set a custom font. You can generate bitmaps from fonts installed on your system with MakeSpriteFont. https://github.com/microsoft/DirectXTK/wiki/MakeSpriteFont Run the tool with /NoPremultiply and place files in Data\SKSE\Plugins\SDTFonts FontFile= Font and outline color (RGBA). Color=255 255 255 255 OutlineColor=0 0 0 255 Outline offset. OutlineOffset=1 "

  • DirectXTex

    DirectXTex texture processing library

  • BDE

    Basic Development Environment - a set of foundational C++ libraries used at Bloomberg.

  • Project mention: A Modern High-Performance Open Source Message Queuing System | news.ycombinator.com | 2023-07-27

    Hi, one of the authors here. BlazingMQ depends on two other open source C++ libraries: https://github.com/bloomberg/bde and https://github.com/bloomberg/ntf-core. I believe documentation writer wanted to highlight that BlazingMQ does not depend on frameworks like ZooKeeper, etc.

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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  • DirectXMath

    DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps

  • material-color-utilities

    Color libraries for Material You

  • Project mention: Built a multiplatform RSS app built using Kotlin and Compose Multiplatform | /r/androiddev | 2023-05-23

    It was fun learning more about KMM and also trying out Compose for iOS. You can download the app from GitHub Releases (for now Android 12+ because of the unbounded blur any suggestions on how I can get this in a backwards-compatible manner?). Here are a few screenshots showcasing the app. I have used Material You based theming to dynamically theme the app based on the content image, it works on both Android and iOS. For that I had to extract the Material Color Utilities library into a KMM package I can use, you can find it here if you are interested and want to use it.

  • rang

    A Minimal, Header only Modern c++ library for terminal goodies 💄✨

  • DirectXTK12

    The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++

  • fast_float

    Fast and exact implementation of the C++ from_chars functions for number types: 4x to 10x faster than strtod, part of GCC 12 and WebKit/Safari

  • lithium

    Easy to use C++17 HTTP Server with no compromise on performances. https://matt-42.github.io/lithium

  • QuickQanava

    :link: C++17 network / graph visualization library - Qt6 / QML node editor.

  • q

    C++ Library for Audio Digital Signal Processing (by cycfi)

  • libtcod

    A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.

  • conan-center-index

    Recipes for the ConanCenter repository

  • Project mention: The xz attack shell script | news.ycombinator.com | 2024-04-02

    Conan is a package manager for C/C++. See: https://conan.io/.

    The way it works is that you can provide "recipes", which are Python scripts, that automate the process of collecting source code (usually from a remote Git repository, or a remote source tarball), patching it, making its dependencies and transitive dependencies available, building for specific platform and architecture (via any number of build systems), then packaging up and serving binaries. There's a lot of complexity involved.

    Here are the two recipes I mentioned:

    libcurl: https://github.com/conan-io/conan-center-index/blob/master/r...

    OpenSSL v3: https://github.com/conan-io/conan-center-index/blob/master/r...

    Now, for the sake of this thread I want to highlight three things here:

    - Conan recipes are usually made by people unaffiliated with the libraries they're packaging;

    - The recipes are fully Turing-complete, do a lot of work, have their own bugs - therefore they should really be treated as software comonents themselves, for the purpose of OSS clearing/supply chain verification, except as far as I know, nobody does it;

    - The recipes can, and do, patch source code and build scripts. There's supporting infrastruture for this built into Conan, and of course one can also do it by brute-force search and replace. See e.g. ZLib recipe that does it both at the same time:

    https://github.com/conan-io/conan-center-index/blob/7b0ac710... -- `_patch_sources` does both direct search-and-replace in source files, and applies the patches from https://github.com/conan-io/conan-center-index/tree/master/r....

    Now, good luck keeping track of what's going on there.

  • eve

    Expressive Vector Engine - SIMD in C++ Goes Brrrr (by jfalcou)

  • ELFIO

    ELFIO - ELF (Executable and Linkable Format) reader and producer implemented as a header only C++ library

  • PicoSHA2

    a header-file-only, SHA256 hash generator in C++

  • libnop

    libnop: C++ Native Object Protocols

  • matchit.cpp

    match(it): A lightweight single-header pattern-matching library for C++17 with macro-free APIs.

  • blitz

    Blitz++ Multi-Dimensional Array Library for C++ (by blitzpp)

  • SaaSHub

    SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives

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NOTE: The open source projects on this list are ordered by number of github stars. The number of mentions indicates repo mentiontions in the last 12 Months or since we started tracking (Dec 2020). The latest post mention was on 2024-04-02.

cpp-library related posts

Index

What are some of the best open-source cpp-library projects? This list will help you:

Project Stars
1 awesome-cpp 55,280
2 GLM 8,653
3 C++ REST SDK 7,800
4 awesome-hpp 3,168
5 DirectXTK 2,480
6 DirectXTex 1,699
7 BDE 1,609
8 DirectXMath 1,482
9 material-color-utilities 1,473
10 rang 1,446
11 DirectXTK12 1,395
12 fast_float 1,267
13 lithium 1,218
14 QuickQanava 1,071
15 q 1,071
16 libtcod 902
17 conan-center-index 887
18 eve 842
19 ELFIO 647
20 PicoSHA2 616
21 libnop 552
22 matchit.cpp 519
23 blitz 397
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
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