tintin
ink
tintin | ink | |
---|---|---|
12 | 164 | |
187 | 3,889 | |
- | 0.5% | |
4.7 | 0.0 | |
about 2 months ago | about 1 month ago | |
C | C# | |
GNU General Public License v3.0 only | MIT License |
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tintin
- A simple MUD server in Python which can be run on a Raspberry Pi
- TinTin Mud Client
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🎺 WOWMUD is UP at
Connect with telnet in Linux terminal, using Mudlet, on mobile with TinTin++, any other telnet terminal, or use the custom WOWMUD Godot client I've been working on, or compile the client yourself using the source available at the bottom of the WOWMUD game page on itch.io.
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Python-scriptable clients
I'm unsure if Tintin++ is still a part of SourceForge, but the MUD client has an older forum/bulletin board with a sub-topic of script help. (The newer forum is out at github.) You can search for sample python scripts under the sub-topic, for example, someone posted a lengthy python script with several aliases back in 2014. If you need something specific, it looks like Scandum (the maintainer of tintin++'s github repo) still replies to questions in the newer forum. Hope this helps.
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Fan site for 3K (MUD) with lots of info and regular weekly updates. Could make breaking into a new mud a lot easier!
This is always a pretty big matter of preference, but I am definitely a big fan of TinTin (https://tintin.mudhalla.net/).
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MUD client advice
Have you tried the WinTin++ port of TinTin++? https://tintin.mudhalla.net
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For Mud Admins: WebTin++
Yeah. Scandum is still updating it: https://github.com/scandum/tintin
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MU* with minimaps or maps in general?
I play Discworld with TinTin++ which has an automapper. Others have been successful with it (I’ve only just started using maps). https://tintin.mudhalla.net/
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Interested in MUDs, not sure where to start
For a client you could start with tintin++ https://tintin.mudhalla.net/ - it's quite basic. There may be better clients but tintin++ is super easy. I also liked it more than tinyfugue.
- does anyone know of a bbs program to use with screen readers?
ink
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Ink for Game Design
What does this have to do with Inkle's Ink? Well, Ink is a form of engine-agnostic game data creation. At heart, Ink is a narrative scripting language but because it was conceived as middleware, it can be used by many game development stacks. The primary integration is Unity which supports many platforms on its own but Ink scripts can also be run in the browser, Defold, Godot, Unreal and more. You can write Ink once, test it using Inky or Inklecate and deploy it using your desired framework. I can personally attest to running the same Ink script in the browser with ink.js and in the Defold, Godot and Unity game engines.
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A simple MUD server in Python which can be run on a Raspberry Pi
That's awesome, thanks!
I am aware of Inform 7, I think it is awesome. A few months ago I made a quick demo using Inklescript[1], which I found simpler and more suitable to my project (a Star Trek adventure). Inform 7 remains something I wish to explore in the future when I need something more complex.
Thanks! ;)
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[1] https://www.inklestudios.com/ink/
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About Text based games,basically
As others have said, Twine is really a great starting point for text or choice-based games. If you'd like to get into the weeds a little more, I'd also shout out Ink, which is incredibly flexible and really fun imo, altho it def requires a bit more coding experience.
- How to start making video games?
- Text adventure ported to social media
- Free websites for writing branching plot lines?
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Any other devs that have / are making choose your own adventures?
On the technology side, you might want to check out Inkle: https://www.inklestudios.com/ink/
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How to get into narrative design with no coding/programming experience?
Start writing in ink or twine.
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Narrative Game Design
Otherwise, Inkle is also quite good. (and people have made players for it in Unreal and Unity, so it's not hard to attach to existing game projects.) I don't think it has the nifty visual flowchart though, if that's a piece you care about.
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Are there any tools for designing the story of a dating sim?
I really like Ink. The developers made tons of games with it like the Sorcery! series, so it has a good foundation, and it's quite easy to write and organize, more than twine in my opinion.
What are some alternatives?
hello_imgui - Hello, Dear ImGui: unleash your creativity in app development and prototyping
YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!
termtris - Tetris game for terminals
RenPy - The Ren'Py Visual Novel Engine
mushclient - Open Source Windows MUD game client
UnrealInk - Integration of the Ink language into Unreal 4 (https://github.com/inkle/ink)
WritePadSDK - WritePad Handwriting Recognition SDK
dialogic - 💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
webtin - Serve a tintin session in a web browser from a container.
twinejs - Twine, a tool for telling interactive, nonlinear stories
MudPyC - A MUD client written in Python
godot-ink - Ink integration for Godot Engine.