threepenny-gui
three.js
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threepenny-gui | three.js | |
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6 | 449 | |
434 | 98,873 | |
- | - | |
6.4 | 9.9 | |
3 months ago | about 15 hours ago | |
Haskell | JavaScript | |
GNU General Public License v3.0 or later | MIT License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
threepenny-gui
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What can I do in Haskell? UwU
Maybe? https://github.com/HeinrichApfelmus/threepenny-gui
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What practice programs or knowledge should I learn to do "real" projects in Haskell
Not if you use my Threepenny-gui library. š
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Is threepenny-gui really reactive?
If you really want FRP, use Obelisk (based on Reflex-Dom. I will call just say "Obelisk" to refer to Obelisk's dependencies Reflex-Dom, Reflex,... too). I like the author of threepenny-gui and the library has the great advantages of not needing GHCJS (Obelisk does not need GHCJS either theoretically but I do not know how easy it currently is to make it work without) nor Nix. But the library was originally built as a non-FRP library and it has been lacking essential FRP combinators for a long time.
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How is it going with desktop apps nowadays? What happened to wxHaskell?
The threepenny-gui library is probably best if you just want a simple way to make GUIs. However, it doesn't really do desktop GUIs as such: it displays your GUI as a webpage running on localhost. However, it does work pretty well with Electron, which gives you a desktop application.
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Best UI Toolkit for generating UI elements at runtime
For this purpose, I normally use threepenny-gui, which can be used with Electron. (As it happens, that combination is what Iām using for my current Haskell program.)
three.js
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Implementing Bloom Effect with Mapbox and Three.js
Regarding the optimization of the effect, I found an issue on the three.js GitHub repository: https://github.com/mrdoob/three.js/issues/14104 The alpha channel issue seems to be a difficult problem, which has been present since 2018. At the end of the discussion, a solution proposed by a contributor is not to modify the UnrealBloomPass but to blend the source texture and target texture in the shader.
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Finding Stars and Affirmations in the Sky with Three.js for Ayra Starr
Here's how we used Three.js to place and find affirmations in the sky.
- Ask HN: Tips to get started on my own server
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Incredible JavaScript Animation Libraries
Three.js is dedicated to generating 3D visuals, offering a powerful suite of features and tools. It is built atop WebGL and optimizes GPU usage for rapid rendering, ensuring smooth performance across devices, including those with limited resources. Three.js's versatility allows for the creation of a vast spectrum of 3D graphics and animations, ranging from simple shapes to intricate models.
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JavaScript Libraries That You Should Know
7. three.js
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React: A Mess That Shouldn't Exist In Web Development
Most of frontend libraries are made with Vanilla JS. An example of library that you might frequently use is "Chart.js". But React is not compatible with Chart.js so here it comes "React-chartjs-2" A wrapper library to work with Chart.js in React ecosystem. Oh you want to use "three.js" for some cool 3D? you will need "React-three/fiber". In my case, I need to implement "telegram-web-app", not so fast, I have to create my own wrapper to be able to use it.
- JPEG XL Is a Stupid Name
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Things you should know before learning Three.js
For one of my 100-Day Challenges, I chose to dive into Three.js, a JavaScript 3D library. It's easy to start learning, and it becomes difficult to master with the inclusion of shaders.
- JavaScript 3D Library
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Why I Personally Decided to Bet on JavaScript
Nonetheless, it offers nearly infinite possibilities. You can code and create anything, from a mobile app with React Native to a desktop application with Electron.js. Furthermore, JavaScript provides excellent frameworks and libraries that can be applied in various approaches, such as React, Three, Vue, Meteor, and Astro.
What are some alternatives?
Gifcurry - š The open-source, Haskell-built video editor for GIF makers.
BabylonJS - Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
free-game - The free game engine
p5.js - p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Processing. http://twitter.com/p5xjs ā
nanovg - NanoVG Haskell bindings
model-viewer - Easily display interactive 3D models on the web and in AR!
ltk - Leksah Toolkit
heatmap.js - š„ JavaScript Library for HTML5 canvas based heatmaps
assimp - Haskell FFI bindings for Assimp
A-Frame - :a: Web framework for building virtual reality experiences.
pianola
framer/motion - Open source, production-ready animation and gesture library for React