three-noise VS celestiary

Compare three-noise vs celestiary and see what are their differences.

three-noise

Simple gradient noise library for use with Three.js. Now with fBm! (by FarazzShaikh)
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three-noise celestiary
1 4
38 46
- -
3.6 7.0
almost 3 years ago 18 days ago
JavaScript JavaScript
MIT License -
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three-noise

Posts with mentions or reviews of three-noise. We have used some of these posts to build our list of alternatives and similar projects.

celestiary

Posts with mentions or reviews of celestiary. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-28.
  • Mission to reach and operate at the focal region of the solar gravitational lens
    2 projects | news.ycombinator.com | 28 Jul 2022
    hmm.. right.. if the angle of deflection is low and the star is close enough that its light and deflected light show up very close together. My intuition is this is not the case... remember Eddington's test of relativity was for deflection of starlight around our Sun. We're really close, yet it was observable with the moon obscuring the main sunlight.

    the article[1] says "For light grazing the surface of the sun, the approximate angular deflection is roughly 1.75 arcseconds." So, what, we take the arcsin of 1.75 arcseconds to get the apparent divergence ratio, and multiply that by distance to stars? As long as that value is larger than the aperture of your camera, then you don't get competing light? Or maybe you'd need something like the TESS satellite, where you have a screen specially created to only allow certain beam transits into your detector.

    I've worked with a nearest 10k stars database (https://celestiary.github.io/#sun) and the edge of that is about 2k light years away. So very roughly, let's say there's 1/8th of those in a certain direction... so you get.. what? some 2k sample points towards some distant object? But really most of them wouldn't deflect that object's light towards Earth, but usually over or undershoot.

    Don't really know how to put these together quickly, but is giving me some good food for thought!

    [1]https://en.wikipedia.org/wiki/Eddington_experiment

  • Stellarium Astronomy Software
    3 projects | news.ycombinator.com | 5 Mar 2022
    Thanks! Hmm.. not sure about that. I'm trying to jam it all around but can't get it to lock like that. If you can repro I'd appreciate a bug report! https://github.com/celestiary/web/issues
  • Show HN: I rebuilt the flash app Scale of the Universe in WebGL
    2 projects | news.ycombinator.com | 8 Dec 2021
    My own webgl port of Celestia, which allows zoom-out from Earth to the scale of nearest 10k stars:

    https://celestiary.github.io/

  • Open Source Mission Control Software from NASA
    5 projects | news.ycombinator.com | 28 Jan 2021
    Hmm, the demo has a little "live video" window of a rover's view from the Moon's surface. This seems like a good integration point for a web-based space simulator. I will be doing just this!

    https://github.com/pablo-mayrgundter/celestiary/issues/19

What are some alternatives?

When comparing three-noise and celestiary you can also consider the following projects:

THREE-CustomShaderMaterial - 🧩 Extend Three.js standard materials with your own shaders!

stellarium - Stellarium is a free GPL software which renders realistic skies in real time with OpenGL. It is available for Linux/Unix, Windows and macOS. With Stellarium, you really see what you can see with your eyes, binoculars or a small telescope.

shader-web-background - Displays GLSL fragment shaders as a website background. Supports offscreen buffers and floating point textures on almost any browser and hardware. Compatible with Shadertoy.

THREE.js-PathTracing-Renderer - Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html

angular-three - 🧊 THREE.js integration for Angular 🧊

yamcs - A framework for mission control

gl-bench - ⏱ WebGL performance monitor with CPU/GPU load.

aladin-lite - An astronomical HiPS visualizer in the browser

gpuparticles - GPU particles using THREE.js

julia-set-with-shaders - Julia set render with GLSL shaders and P5.js library

alien.js - 👽 MVC design pattern and render pipeline

Open MCT - A web based mission control framework.

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