three-js-csg
An NPM module for three-csg providing support for ES2015/CommonJS modularity (by hornegg)
postprocessing
A post processing library for three.js. (by pmndrs)
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three-js-csg | postprocessing | |
---|---|---|
1 | 12 | |
0 | 2,159 | |
- | 2.0% | |
2.7 | 8.9 | |
about 3 years ago | 5 days ago | |
JavaScript | JavaScript | |
- | zlib License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
three-js-csg
Posts with mentions or reviews of three-js-csg.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-05-06.
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What's your approach to edges/outlines?
I had a lot of fun learning the fundamentals of BufferGeometry and adding BufferGeometry support to a fork of three-js-csg, which does work prior to 0.125.0
postprocessing
Posts with mentions or reviews of postprocessing.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-06.
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The Resend Cube Lookalike Part 3 - Lights, God Rays, Final Touches
We will replace our render pass and our effects pass from three with effects from postprocessing library by Poimandres. Let's start by importing it (add to importmap + call inside script)
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Has anyone successfully imported the Poimandres "Post Processing" library into their SvelteKit project?
I've been trying to import Poimandres's "Post Processing" library into a Three.js scene file within my SvelteKit project, but keep encountering the "Cannot use import statement outside a module" error when running my Vite dev server, despite everything appearing to be in order. VSCode is showing no errors, the library's IntelliSense tooltips work and the production build seems to work properly. I also haven't had any issues importing other modules.
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Cannot change `encoding` in EffectComposer, but only work for using GammaCorrectionShader, so weird
I think it makes little sense to use jsm/effectcomposer when https://github.com/pmndrs/postprocessing exists. The jsm composer has been catching dust years whereas postpro is actively maintained. postpro is faster because it merges all passes into one uber shader, it takes care of encoding automatically, it has support for alpha, stencil and individual mesh selection, and it has effects that are truly pushing the edge, like https://twitter.com/0beqz/status/1632109961768476672?s=46&t=wv5EJPuK32MHxbjV0bW_FA
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Three js + React Fiber instanced boxes outline
I was able to add outlines to my instancedMeshes using a shehata-outline pass in the vanilla version of pmndrs post-processing
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3D retro-themed asteroid shooter. Made with threlte.
pmndrs/postprocessing https://github.com/pmndrs/postprocessing
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Can't Seem to Render Scene with Transparent Background
i don't think unrealbloom supports that, it renders opaque. use https://github.com/pmndrs/postprocessing use the mipMapBlur option on the bloom effect and you get the same as unrealbloom, but pp supports alpha. other than that the composer is better in every way, it creates an uber shader from all the passes.
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Lost on How To Implement Custom Post Processing, React
hopefully this issue and the linked codesandbox example helps as it matches the situation I just described: https://github.com/pmndrs/postprocessing/issues/243
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Car showcase w/ lights & reflections, full code included
postprocessing
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How to help visibility of features like text — shadows, ambient occlusion?
i think what you need is AO, ambient occlusion. don't have a plain vanilla example of this but you can play with the values here https://codesandbox.io/s/hi-key-bubbles-forked-worwb?file=/src/App.js:2783-2941 to see if that would make a difference for you. the library is this one: https://github.com/vanruesc/postprocessing
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What's your approach to edges/outlines?
don't forget postprocessing, this is a far more powerful option than jsm/effects, and it's often more efficient, too.
What are some alternatives?
When comparing three-js-csg and postprocessing you can also consider the following projects:
three.js - JavaScript 3D Library.
THREE.js-PathTracing-Renderer - Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
baphomation
react-postprocessing - 📬 postprocessing for react-three-fiber
PostProcessing - Post Processing Stack
threejs-sandbox - Set of experiments and extensions to THREE.js.
fxGlue - 💥 WebGL-based image effects library. (TypeScript)
3d-Teleporter-in-Three-JS - 3d Teleporter with Saitama model
acrosstheuniverse
frost - Drupal 10 atomic construction kit
svelte-kbc - Keyboard controls for svelte apps.
three-js-csg vs three.js
postprocessing vs THREE.js-PathTracing-Renderer
three-js-csg vs baphomation
postprocessing vs react-postprocessing
three-js-csg vs PostProcessing
postprocessing vs threejs-sandbox
postprocessing vs fxGlue
postprocessing vs 3d-Teleporter-in-Three-JS
postprocessing vs acrosstheuniverse
postprocessing vs baphomation
postprocessing vs frost
postprocessing vs svelte-kbc