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Postprocessing Alternatives
Similar projects and alternatives to postprocessing
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SurveyJS
Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App. With SurveyJS form UI libraries, you can build and style forms in a fully-integrated drag & drop form builder, render them in your JS app, and store form submission data in any backend, inc. PHP, ASP.NET Core, and Node.js.
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THREE.js-PathTracing-Renderer
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
postprocessing reviews and mentions
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The Resend Cube Lookalike Part 3 - Lights, God Rays, Final Touches
We will replace our render pass and our effects pass from three with effects from postprocessing library by Poimandres. Let's start by importing it (add to importmap + call inside script)
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Has anyone successfully imported the Poimandres "Post Processing" library into their SvelteKit project?
I've been trying to import Poimandres's "Post Processing" library into a Three.js scene file within my SvelteKit project, but keep encountering the "Cannot use import statement outside a module" error when running my Vite dev server, despite everything appearing to be in order. VSCode is showing no errors, the library's IntelliSense tooltips work and the production build seems to work properly. I also haven't had any issues importing other modules.
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Cannot change `encoding` in EffectComposer, but only work for using GammaCorrectionShader, so weird
I think it makes little sense to use jsm/effectcomposer when https://github.com/pmndrs/postprocessing exists. The jsm composer has been catching dust years whereas postpro is actively maintained. postpro is faster because it merges all passes into one uber shader, it takes care of encoding automatically, it has support for alpha, stencil and individual mesh selection, and it has effects that are truly pushing the edge, like https://twitter.com/0beqz/status/1632109961768476672?s=46&t=wv5EJPuK32MHxbjV0bW_FA
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Three js + React Fiber instanced boxes outline
I was able to add outlines to my instancedMeshes using a shehata-outline pass in the vanilla version of pmndrs post-processing
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3D retro-themed asteroid shooter. Made with threlte.
pmndrs/postprocessing https://github.com/pmndrs/postprocessing
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Can't Seem to Render Scene with Transparent Background
i don't think unrealbloom supports that, it renders opaque. use https://github.com/pmndrs/postprocessing use the mipMapBlur option on the bloom effect and you get the same as unrealbloom, but pp supports alpha. other than that the composer is better in every way, it creates an uber shader from all the passes.
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Lost on How To Implement Custom Post Processing, React
hopefully this issue and the linked codesandbox example helps as it matches the situation I just described: https://github.com/pmndrs/postprocessing/issues/243
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Car showcase w/ lights & reflections, full code included
postprocessing
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How to help visibility of features like text — shadows, ambient occlusion?
i think what you need is AO, ambient occlusion. don't have a plain vanilla example of this but you can play with the values here https://codesandbox.io/s/hi-key-bubbles-forked-worwb?file=/src/App.js:2783-2941 to see if that would make a difference for you. the library is this one: https://github.com/vanruesc/postprocessing
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What's your approach to edges/outlines?
don't forget postprocessing, this is a far more powerful option than jsm/effects, and it's often more efficient, too.
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A note from our sponsor - InfluxDB
www.influxdata.com | 25 Apr 2024
Stats
pmndrs/postprocessing is an open source project licensed under zlib License which is an OSI approved license.
The primary programming language of postprocessing is JavaScript.
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