three-js-csg
An NPM module for three-csg providing support for ES2015/CommonJS modularity (by hornegg)
PostProcessing
Post Processing Stack (by Unity-Technologies)
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three-js-csg | PostProcessing | |
---|---|---|
1 | 2 | |
0 | 3,507 | |
- | - | |
2.7 | 0.5 | |
about 3 years ago | over 2 years ago | |
JavaScript | C# | |
- | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
three-js-csg
Posts with mentions or reviews of three-js-csg.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-05-06.
-
What's your approach to edges/outlines?
I had a lot of fun learning the fundamentals of BufferGeometry and adding BufferGeometry support to a fork of three-js-csg, which does work prior to 0.125.0
PostProcessing
Posts with mentions or reviews of PostProcessing.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Reskinned our entire motorcycle physics simulation asset. [More info in the comments]
Post Processing Package v1 [SSR] [Free]
-
Drift cars don't need a Slippery Road Ahead sign to drift. [Unity3D] [More Info in the comments]
Simple Livery Creator [for the yellow Japanese livery of the vehicle] Motorsport Environment [For the racing track environment] Post Processing Package v1 [SSR] [Free] Simple Spin Blur [For the smooth spinning tires] [Free] Detailed Tires [custom tires] [Free]
What are some alternatives?
When comparing three-js-csg and PostProcessing you can also consider the following projects:
postprocessing - A post processing library for three.js.
ParticleEffectForUGUI - Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.
three.js - JavaScript 3D Library.
Kino - A collection of custom post processing effects for Unity
baphomation
Magick.NET - The .NET library for ImageMagick
XamarinCommunityToolkit - The Xamarin Community Toolkit is a collection of Animations, Behaviors, Converters, and Effects for mobile development with Xamarin.Forms. It simplifies and demonstrates common developer tasks building iOS, Android, and UWP apps with Xamarin.Forms.
OutlineFilter - ⬜ Outline post effect for Unity Urp