three-d
wgen
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three-d | wgen | |
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7 | 2 | |
1,198 | 53 | |
- | - | |
7.8 | 0.0 | |
about 1 month ago | over 1 year ago | |
Rust | Rust | |
MIT License | MIT License |
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three-d
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My 3d render has weird lighting artifacts
If you look closely at the second image, it has some weird triangle artifacts with the lighting. The first one i rendered in blender, the second one i used this rust 3d rendering library. Any help would be appreciated, this is my first time working with 3d rendering.
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Crate to render a 3d model to an image
I just implemented a gltf headless renderer using https://github.com/asny/three-d, it's simple and clear.
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Heightmap generator using egui and three_d
I've made a simple multi-threaded heightmap generator using egui and three_d. Both have been really easy to use despite a few limitations.
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Please suggest high quality render library
Theirs also https://github.com/asny/three-d or https://github.com/not-fl3/miniquad. Or lower level ones like WGPU or GLOW.
- Is there an easy wrapper for wgpu?
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Rendering 3D models in browser with wasm?
I think that three-d fits your requirements, you should check it!
- Rust game engines with extremely simple rendering abstractions
wgen
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Heightmap generator using egui and three_d
The source code is here along with a windows build if anybody wants to use it : https://github.com/jice-nospam/wgen
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yet another heightmap generator
I didn't find any free terrain generator without some kind of limitation (especially on the terrain export size) so I built a quick one : https://github.com/jice-nospam/wgen
What are some alternatives?
kiss3d - Keep it simple, stupid 3d graphics engine for Rust.
Fyrox - 3D and 2D game engine written in Rust
luminance-rs - Type-safe, type-level and stateless Rust graphics framework
rend3 - Easy to use, customizable, efficient 3D renderer library built on wgpu.
learn-wgpu - Guide for using gfx-rs's wgpu library.
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
screen-13 - Screen 13 is an easy-to-use Vulkan rendering engine in the spirit of QBasic.
bevy - A refreshingly simple data-driven game engine built in Rust
miniquad - Cross platform rendering in Rust
rusty_engine - 2D game engine for learning Rust
parametric_surfaces - Parametric surfaces drawn using the Rust + WASM toolchain with WebGL, React, and TypeScript.
macroquad - Cross-platform game engine in Rust.